/* Execute */
void action_execute(union ActionData *data);
/* ClientAction */
+void action_focus(union ActionData *data);
+/* ClientAction */
+void action_unfocus(union ActionData *data);
+/* ClientAction */
void action_iconify(union ActionData *data);
/* ClientAction */
void action_raise(union ActionData *data);
/* ClientAction */
void action_lower(union ActionData *data);
/* ClientAction */
+void action_focusraise(union ActionData *data);
+/* ClientAction */
void action_close(union ActionData *data);
/* ClientAction */
+void action_kill(union ActionData *data);
+/* ClientAction */
void action_shade(union ActionData *data);
/* ClientAction */
void action_unshade(union ActionData *data);
void action_move(union ActionData *data);
/* Resize */
void action_resize(union ActionData *data);
+/* Execute */
+void action_restart(union ActionData *data);
+/* Any */
+void action_exit(union ActionData *data);
#endif