struct SendToDesktop {
Client *c;
- guint desktop;
+ guint desk;
+ gboolean follow;
};
struct SendToNextPreviousDesktop {
gboolean wrap;
};
-struct Move {
+struct MoveResize {
Client *c;
int x;
int y;
- gboolean final;
+ guint32 corner; /* prop_atoms.net_wm_moveresize_* */
+ guint button;
};
-struct Resize {
+struct ShowMenu {
Client *c;
+ char *name;
int x;
int y;
+};
+
+struct CycleWindows {
+ Client *c;
+ gboolean linear;
+ gboolean forward;
gboolean final;
- Corner corner;
+ gboolean cancel;
};
union ActionData {
struct SendToNextPreviousDesktop sendtonextprev;
struct Desktop desktop;
struct NextPreviousDesktop nextprevdesktop;
- struct Move move;
- struct Resize resize;
+ struct MoveResize moveresize;
+ struct ShowMenu showmenu;
+ struct CycleWindows cycle;
};
typedef struct {
/* ClientAction */
void action_shade(union ActionData *data);
/* ClientAction */
+void action_shadelower(union ActionData *data);
+/* ClientAction */
+void action_unshaderaise(union ActionData *data);
+/* ClientAction */
void action_unshade(union ActionData *data);
/* ClientAction */
void action_toggle_shade(union ActionData *data);
void action_previous_desktop_row(union ActionData *data);
/* ClientAction */
void action_toggle_decorations(union ActionData *data);
-/* Move */
-void action_move(union ActionData *data);
-/* Resize */
-void action_resize(union ActionData *data);
+/* MoveResize */
+void action_moveresize(union ActionData *data);
/* Execute */
void action_restart(union ActionData *data);
/* Any */
void action_exit(union ActionData *data);
-
+/* ShowMenu */
+void action_showmenu(union ActionData *data);
+/* CycleWindows */
+void action_cycle_windows(union ActionData *data);
#endif