available (possibly NULL though) if it wants it.
*/
+typedef enum
+{
+ OB_CLIENT_ACTION_NO,
+ OB_CLIENT_ACTION_OPTIONAL,
+ OB_CLIENT_ACTION_ALWAYS
+} ObClientActionReq;
+
struct AnyAction {
+ ObClientActionReq client_action;
struct _ObClient *c;
+ ObFrameContext context;
gboolean interactive;
gint x;
gint y;
ObUserAction uact);
void action_free(ObAction *a);
-/*! Executes an action.
+/*! Executes a list of actions.
@param c The client associated with the action. Can be NULL.
@param state The keyboard modifiers state at the time the user action occured
@param button The mouse button used to execute the action.
@param done If the action is completing an interactive action. This only
affects interactive actions, but should generally always be FALSE.
*/
-void action_run_full(ObAction *a, struct _ObClient *c,
+void action_run_list(GSList *acts, struct _ObClient *c, ObFrameContext context,
guint state, guint button, gint x, gint y,
gboolean cancel, gboolean done);
-#define action_run_mouse(a, c, s, b, x, y) \
- action_run_full(a, c, s, b, x, y, FALSE, FALSE)
+#define action_run_mouse(a, c, n, s, b, x, y) \
+ action_run_list(a, c, n, s, b, x, y, FALSE, FALSE)
#define action_run_interactive(a, c, s, n, d) \
- action_run_full(a, c, s, 0, -1, -1, n, d)
+ action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, n, d)
#define action_run_key(a, c, s, x, y) \
- action_run_full(a, c, s, 0, x, y, FALSE,FALSE)
+ action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, FALSE, FALSE)
#define action_run(a, c, s) \
- action_run_full(a, c, s, 0, -1, -1, FALSE,FALSE)
+ action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, FALSE, FALSE)
/* Execute */
void action_execute(union ActionData *data);