/*! The number of icons in icons */
guint nicons;
- /* Where the window should iconify to/from */
+ /*! Where the window should iconify to/from */
Rect icon_geometry;
+ /*! The time when the client last received user interaction */
guint32 user_time;
+ /*! A separate window for the client to update it's user_time on */
+ Window user_time_window;
};
-extern GList *client_list;
+extern GList *client_list;
+extern GHashTable *client_user_time_window_map;
void client_startup(gboolean reconfig);
void client_shutdown(gboolean reconfig);
void client_add_destructor(ObClientCallback func, gpointer data);
void client_remove_destructor(ObClientCallback func);
-/*! Get notified when the client changes desktop */
-void client_add_desktop_notify(ObClientCallback func, gpointer data);
-void client_remove_desktop_notify(ObClientCallback func);
-
/*! Manages all existing windows */
void client_manage_all();
-/*! Manages a given window */
+/*! Manages a given window
+*/
void client_manage(Window win);
/*! Unmanages all managed windows */
void client_unmanage_all();
/*! Unmanages a given client */
void client_unmanage(ObClient *client);
+/*! This manages a window only so far as is needed to get it's decorations.
+ This is used when you want to determine a window's decorations before it
+ is mapped. Call client_fake_unmanage() with the returned client when you
+ are done with it. */
+ObClient *client_fake_manage(Window win);
+/*! Free the stuff created by client_fake_manage() */
+void client_fake_unmanage(ObClient *self);
+
/*! Sets the client list on the root window from the client_list */
void client_set_list();
/*! Convery a position/size from a given gravity to the client's true gravity
*/
-void client_convert_gravity(ObClient *client, gint gravity, gint *x, gint *y,
+void client_convert_gravity(ObClient *self, gint gravity, gint *x, gint *y,
gint w, gint h);
#define client_move(self, x, y) \
be uniconified to the current viewable desktop (true) or to
its previous desktop (false)
*/
-void client_iconify(ObClient *self, gboolean iconic, gboolean curdesk);
+void client_iconify(ObClient *self, gboolean iconic, gboolean curdesk,
+ gboolean hide_animation);
/*! Maximize or unmaximize the client window
@param max true if the window should be maximized; false if it should be
/*! Bring all of its helper windows to its desktop. These are the utility and
stuff windows. */
-void client_bring_helper_windows(ObClient *client);
+void client_bring_helper_windows(ObClient *self);
/*! Calculates the stacking layer for the client window */
void client_calc_layer(ObClient *self);
-/*! Raises the client to the top of its stacking layer
- Normally actions call to the client_* functions to make stuff go, but this
- one is an exception. It just fires off an action, which will be queued.
- This is because stacking order rules can be changed by focus state, and so
- any time focus changes you have to wait for it to complete before you can
- properly restart windows. As such, this only queues an action for later
- execution, once the focus change has gone through.
-*/
-void client_raise(ObClient *self);
-
-/*! Lowers the client to the bottom of its stacking layer
- Normally actions call to the client_* functions to make stuff go, but this
- one is an exception. It just fires off an action, which will be queued.
- This is because stacking order rules can be changed by focus state, and so
- any time focus changes you have to wait for it to complete before you can
- properly restart windows. As such, this only queues an action for later
- execution, once the focus change has gone through.
-*/
-void client_lower(ObClient *self);
-
/*! Updates the window's transient status, and any parents of it */
void client_update_transient_for(ObClient *self);
/*! Update the protocols that the window supports and adjusts things if they
void client_update_icons(ObClient *self);
/*! Updates the window's user time */
void client_update_user_time(ObClient *self);
+/*! Updates the window's user time window */
+void client_update_user_time_window(ObClient *self);
/*! Updates the window's icon geometry (where to iconify to/from) */
void client_update_icon_geometry(ObClient *self);
*/
void client_setup_decor_and_functions(ObClient *self);
-/*! Retrieves the window's type and sets ObClient->type */
-void client_get_type(ObClient *self);
+/*! Sets the window's type and transient flag */
+void client_get_type_and_transientness(ObClient *self);
const ObClientIcon *client_icon(ObClient *self, gint w, gint h);