if (FRAME_CONTEXT(i, client)) {
win = client->frame->window;
mode = GrabModeAsync;
- mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask |
- PointerMotionHintMask;
+ mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
} else if (CLIENT_CONTEXT(i, client)) {
win = client->frame->plate;
mode = GrabModeSync; /* this is handled in event */
GSList *it;
if (!translate_button(buttonstr, &state, &button)) {
- g_message(_("Invalid button '%s' in pointer binding"), buttonstr);
+ g_message(_("Invalid button '%s' in mouse binding"), buttonstr);
return FALSE;
}
context = frame_context_from_string(contextstr);
if (!context) {
- g_message(_("Invalid context '%s' in pointer binding"), contextstr);
+ g_message(_("Invalid context '%s' in mouse binding"), contextstr);
return FALSE;
}