if (!resist) return;
- frame_client_gravity(c->frame, x, y, c->area.width, c->area.height);
+ frame_client_gravity(c->frame, x, y);
w = c->frame->area.width;
h = c->frame->area.height;
ct = RECT_TOP(c->frame->area);
cr = RECT_RIGHT(c->frame->area);
cb = RECT_BOTTOM(c->frame->area);
-
+
for (it = stacking_list; it; it = g_list_next(it)) {
ObClient *target;
gint tl, tt, tr, tb; /* 1 past the target's edges on each side */
target = it->data;
/* don't snap to self or non-visibles */
- if (!target->frame->visible || target == c) continue;
+ if (!target->frame->visible || target == c) continue;
/* don't snap to windows set to below and skip_taskbar (desklets) */
- if (target->below && target->skip_taskbar) continue;
+ if (target->below && !c->below && target->skip_taskbar) continue;
tl = RECT_LEFT(target->frame->area) - 1;
tt = RECT_TOP(target->frame->area) - 1;
if (snapx && snapy) break;
}
- frame_frame_gravity(c->frame, x, y, c->area.width, c->area.height);
+ frame_frame_gravity(c->frame, x, y);
}
void resist_move_monitors(ObClient *c, gint resist, gint *x, gint *y)
if (!resist) return;
- frame_client_gravity(c->frame, x, y, c->area.width, c->area.height);
+ frame_client_gravity(c->frame, x, y);
w = c->frame->area.width;
h = c->frame->area.height;
cb = RECT_BOTTOM(c->frame->area);
RECT_SET(desired_area, *x, *y, c->area.width, c->area.height);
-
+
for (i = 0; i < screen_num_monitors; ++i) {
parea = screen_physical_area_monitor(i);
g_free(parea);
}
- frame_frame_gravity(c->frame, x, y, c->area.width, c->area.height);
+ frame_frame_gravity(c->frame, x, y);
}
void resist_size_windows(ObClient *c, gint resist, gint *w, gint *h,
- ObCorner corn)
+ ObDirection dir)
{
GList *it;
ObClient *target; /* target */
target = it->data;
/* don't snap to invisibles or ourself */
- if (!target->frame->visible || target == c) continue;
+ if (!target->frame->visible || target == c) continue;
/* don't snap to windows set to below and skip_taskbar (desklets) */
- if (target->below && target->skip_taskbar) continue;
+ if (target->below && !c->below && target->skip_taskbar) continue;
tl = RECT_LEFT(target->frame->area);
tr = RECT_RIGHT(target->frame->area);
if (snapx == NULL) {
/* horizontal snapping */
if (t < tb && b > tt) {
- switch (corn) {
- case OB_CORNER_TOPLEFT:
- case OB_CORNER_BOTTOMLEFT:
+ switch (dir) {
+ case OB_DIRECTION_EAST:
+ case OB_DIRECTION_NORTHEAST:
+ case OB_DIRECTION_SOUTHEAST:
+ case OB_DIRECTION_NORTH:
+ case OB_DIRECTION_SOUTH:
dlt = l;
drb = r + *w - c->frame->area.width;
if (r < tl && drb >= tl &&
drb < tl + resist)
*w = tl - l, snapx = target;
break;
- case OB_CORNER_TOPRIGHT:
- case OB_CORNER_BOTTOMRIGHT:
+ case OB_DIRECTION_WEST:
+ case OB_DIRECTION_NORTHWEST:
+ case OB_DIRECTION_SOUTHWEST:
dlt = l - *w + c->frame->area.width;
drb = r;
if (l > tr && dlt <= tr &&
if (snapy == NULL) {
/* vertical snapping */
if (l < tr && r > tl) {
- switch (corn) {
- case OB_CORNER_TOPLEFT:
- case OB_CORNER_TOPRIGHT:
+ switch (dir) {
+ case OB_DIRECTION_SOUTH:
+ case OB_DIRECTION_SOUTHWEST:
+ case OB_DIRECTION_SOUTHEAST:
+ case OB_DIRECTION_EAST:
+ case OB_DIRECTION_WEST:
dlt = t;
drb = b + *h - c->frame->area.height;
if (b < tt && drb >= tt &&
drb < tt + resist)
*h = tt - t, snapy = target;
break;
- case OB_CORNER_BOTTOMLEFT:
- case OB_CORNER_BOTTOMRIGHT:
+ case OB_DIRECTION_NORTH:
+ case OB_DIRECTION_NORTHWEST:
+ case OB_DIRECTION_NORTHEAST:
dlt = t - *h + c->frame->area.height;
drb = b;
if (t > tb && dlt <= tb &&
}
void resist_size_monitors(ObClient *c, gint resist, gint *w, gint *h,
- ObCorner corn)
+ ObDirection dir)
{
gint l, t, r, b; /* my left, top, right and bottom sides */
gint dlt, drb; /* my destination left/top and right/bottom sides */
Rect *area, *parea;
- gint al, at, ar, ab; /* screen boundaries */
+ gint al, at, ar, ab; /* screen boundaries */
gint pl, pt, pr, pb; /* physical screen boundaries */
gint incw, inch;
guint i;
pb = RECT_BOTTOM(*parea);
/* horizontal snapping */
- switch (corn) {
- case OB_CORNER_TOPLEFT:
- case OB_CORNER_BOTTOMLEFT:
+ switch (dir) {
+ case OB_DIRECTION_EAST:
+ case OB_DIRECTION_NORTHEAST:
+ case OB_DIRECTION_SOUTHEAST:
+ case OB_DIRECTION_NORTH:
+ case OB_DIRECTION_SOUTH:
dlt = l;
drb = r + *w - c->frame->area.width;
if (r <= ar && drb > ar && drb <= ar + resist)
else if (r <= pr && drb > pr && drb <= pr + resist)
*w = pr - l + 1;
break;
- case OB_CORNER_TOPRIGHT:
- case OB_CORNER_BOTTOMRIGHT:
+ case OB_DIRECTION_WEST:
+ case OB_DIRECTION_NORTHWEST:
+ case OB_DIRECTION_SOUTHWEST:
dlt = l - *w + c->frame->area.width;
drb = r;
if (l >= al && dlt < al && dlt >= al - resist)
}
/* vertical snapping */
- switch (corn) {
- case OB_CORNER_TOPLEFT:
- case OB_CORNER_TOPRIGHT:
+ switch (dir) {
+ case OB_DIRECTION_SOUTH:
+ case OB_DIRECTION_SOUTHWEST:
+ case OB_DIRECTION_SOUTHEAST:
+ case OB_DIRECTION_WEST:
+ case OB_DIRECTION_EAST:
dlt = t;
drb = b + *h - c->frame->area.height;
if (b <= ab && drb > ab && drb <= ab + resist)
else if (b <= pb && drb > pb && drb <= pb + resist)
*h = pb - t + 1;
break;
- case OB_CORNER_BOTTOMLEFT:
- case OB_CORNER_BOTTOMRIGHT:
+ case OB_DIRECTION_NORTH:
+ case OB_DIRECTION_NORTHWEST:
+ case OB_DIRECTION_NORTHEAST:
dlt = t - *h + c->frame->area.height;
drb = b;
if (t >= at && dlt < at && dlt >= at - resist)