void Button::setStyle(Style *style)
{
FocusLabel::setStyle(style);
-
- setTexture(style->getButtonFocus());
- setUnfocusTexture(style->getButtonUnfocus());
- _pressed_focus_tx = style->getButtonPressedFocus();
- _pressed_unfocus_tx = style->getButtonPressedUnfocus();
+
+ // XXX: do this again
+ //setTexture(style->getButtonFocus());
+ //setUnfocusTexture(style->getButtonUnfocus());
+ //_pressed_focus_tx = style->getButtonPressedFocus();
+ //_pressed_unfocus_tx = style->getButtonPressedUnfocus();
}
_pressed = false;
}
-void Button::setTexture(Texture *texture)
+void Button::setTexture(RenderTexture *texture)
{
FocusWidget::setTexture(texture);
_unpr_focus_tx = texture;
}
-void Button::setUnfocusTexture(Texture *texture)
+void Button::setUnfocusTexture(RenderTexture *texture)
{
FocusWidget::setUnfocusTexture(texture);
_unpr_unfocus_tx = texture;