#define __renderstyle_hh
#include "rendertexture.hh"
+#include "rendercolor.hh"
+#include "font.hh"
+
+#include <string>
namespace otk {
+struct PixmapMask {
+ Pixmap mask;
+ unsigned int w, h;
+ PixmapMask() { mask = None; w = h = 0; }
+};
+
class RenderStyle {
+public:
+ enum TextJustify {
+ LeftJustify,
+ RightJustify,
+ CenterJustify
+ };
+
+private:
+ int _screen;
+ std::string _file;
+
+ RenderColor *_root_color;
+
+ RenderColor *_text_color_focus;
+ RenderColor *_text_color_unfocus;
+
+ RenderColor *_button_color_focus;
+ RenderColor *_button_color_unfocus;
+
+ RenderColor *_frame_border_color;
+ int _frame_border_width;
+
+ RenderColor *_client_border_color_focus;
+ RenderColor *_client_border_color_unfocus;
+ int _client_border_width;
+
+ RenderTexture *_titlebar_focus;
+ RenderTexture *_titlebar_unfocus;
+
+ RenderTexture *_label_focus;
+ RenderTexture *_label_unfocus;
+
+ RenderTexture *_handle_focus;
+ RenderTexture *_handle_unfocus;
+
+ RenderTexture *_button_unpress_focus;
+ RenderTexture *_button_unpress_unfocus;
+ RenderTexture *_button_press_focus;
+ RenderTexture *_button_press_unfocus;
+
+ RenderTexture *_grip_focus;
+ RenderTexture *_grip_unfocus;
+
+ Font *_label_font;
+ TextJustify _label_justify;
+
+ PixmapMask *_max_mask;
+ PixmapMask *_icon_mask;
+ PixmapMask *_alldesk_mask;
+ PixmapMask *_close_mask;
+
+ int _handle_width;
+ int _bevel_width;
+
+public:
+ RenderStyle(int screen, const std::string &stylefile);
+ virtual ~RenderStyle();
+
+ inline int screen() const { return _screen; }
+
+ inline RenderColor *rootColor() const { return _root_color; }
+
+ inline RenderColor *textFocusColor() const { return _text_color_focus; }
+ inline RenderColor *textUnfocusColor() const { return _text_color_unfocus; }
+
+ inline RenderColor *buttonFocusColor() const { return _button_color_focus; }
+ inline RenderColor *buttonUnfocusColor() const
+ { return _button_color_unfocus; }
+
+ inline RenderColor *frameBorderColor() const { return _frame_border_color; }
+ inline int frameBorderWidth() const { return _frame_border_width; }
+
+ inline RenderColor *clientBorderFocusColor() const
+ { return _client_border_color_focus; }
+ inline RenderColor *clientBorderUnfocusColor() const
+ { return _client_border_color_unfocus; }
+ inline int clientBorderWidth() const { return _client_border_width; }
+
+ inline RenderTexture *titlebarFocusBackground() const
+ { return _titlebar_focus; }
+ inline RenderTexture *titlebarUnfocusBackground() const
+ { return _titlebar_unfocus; }
+
+ inline RenderTexture *labelFocusBackground() const { return _label_focus; }
+ inline RenderTexture *labelUnfocusBackground() const { return _label_unfocus;}
+
+ inline RenderTexture *handleFocusBackground() const { return _handle_focus; }
+ inline RenderTexture *handleUnfocusBackground() const
+ { return _handle_unfocus; }
+
+ inline RenderTexture *buttonUnpressFocusBackground() const
+ { return _button_unpress_focus; }
+ inline RenderTexture *buttonUnpressUnfocusBackground() const
+ { return _button_unpress_unfocus; }
+ inline RenderTexture *buttonPressFocusBackground() const
+ { return _button_press_focus; }
+ inline RenderTexture *buttonPressUnfocusBackground() const
+ { return _button_press_unfocus; }
+
+ inline RenderTexture *gripFocusBackground() const { return _grip_focus; }
+ inline RenderTexture *gripUnfocusBackground() const { return _grip_unfocus; }
+
+ inline Font *labelFont() const { return _label_font; }
+ inline TextJustify labelTextJustify() const { return _label_justify; }
+
+ inline PixmapMask *maximizeMask() const { return _max_mask; }
+ inline PixmapMask *iconifyMask() const { return _icon_mask; }
+ inline PixmapMask *alldesktopsMask() const { return _alldesk_mask; }
+ inline PixmapMask *closeMask() const { return _close_mask; }
+
+ inline int handleWidth() const { return _handle_width; }
+ inline int bevelWidth() const { return _bevel_width; }
};
}