#include "../../kernel/openbox.h"
#include "../../kernel/dispatch.h"
#include "../../kernel/action.h"
+#include "../../kernel/event.h"
#include "../../kernel/client.h"
#include "../../kernel/frame.h"
+#include "../../kernel/grab.h"
#include "../../kernel/engine.h"
#include "translate.h"
#include "mouse.h"
+#include "mouserc_parse.h"
#include <glib.h>
+void plugin_setup_config()
+{
+}
+
+static int drag_threshold = 3;
+
/* GData of GSList*s of PointerBinding*s. */
static GData *bound_contexts;
gboolean grab;
};
-static void grab_button(Client *client, guint state, guint button,
- GQuark context, gboolean grab)
-{
- Window win;
- int mode = GrabModeAsync;
- unsigned int mask;
-
- if (context == g_quark_try_string("frame")) {
- win = client->frame->window;
- mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
- } else if (context == g_quark_try_string("client")) {
- win = client->frame->plate;
- mode = GrabModeSync; /* this is handled in pointer_event */
- mask = ButtonPressMask; /* can't catch more than this with Sync mode
- the release event is manufactured in
- pointer_fire */
- } else return;
-
- if (grab)
- /* XXX grab all lock keys */
- XGrabButton(ob_display, button, state, win, FALSE, mask, mode,
- GrabModeAsync, None, None);
- else
- /* XXX ungrab all lock keys */
- XUngrabButton(ob_display, button, state, win);
-}
-
static void foreach_grab(GQuark key, gpointer data, gpointer user_data)
{
struct foreach_grab_temp *d = user_data;
GSList *it;
for (it = data; it != NULL; it = it->next) {
+ /* grab/ungrab the button */
MouseBinding *b = it->data;
- grab_button(d->client, b->state, b->button, key, d->grab);
+ Window win;
+ int mode;
+ unsigned int mask;
+
+ if (key == g_quark_try_string("frame")) {
+ win = d->client->frame->window;
+ mode = GrabModeAsync;
+ mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
+ } else if (key == g_quark_try_string("client")) {
+ win = d->client->frame->plate;
+ mode = GrabModeSync; /* this is handled in event */
+ mask = ButtonPressMask; /* can't catch more than this with Sync
+ mode the release event is manufactured
+ in event */
+ } else return;
+
+ if (d->grab)
+ grab_button(b->button, b->state, win, mask, mode);
+ else
+ ungrab_button(b->button, b->state, win);
}
}
MouseBinding *b = it->data;
for (i = 0; i < NUM_MOUSEACTION; ++i)
- action_free(b->action[i]);
+ if (b->action[i] != NULL)
+ action_free(b->action[i]);
g_free(b);
}
g_slist_free(data);
static Corner corner = Corner_TopLeft;
gboolean click = FALSE;
gboolean dclick = FALSE;
+ GQuark context;
switch (e->type) {
case Event_Client_Mapped:
case Event_X_ButtonPress:
if (!button) {
- if (e->data.x.client == NULL)
- corner = Corner_TopLeft;
- else {
+ if (e->data.x.client != NULL) {
cx = e->data.x.client->frame->area.x;
cy = e->data.x.client->frame->area.y;
cw = e->data.x.client->frame->area.width;
px = e->data.x.e->xbutton.x_root;
py = e->data.x.e->xbutton.y_root;
corner = pick_corner(px, py, cx, cy, cw, ch);
- button = e->data.x.e->xbutton.button;
}
+ button = e->data.x.e->xbutton.button;
}
- fire_button(MouseAction_Press,
- engine_get_context(e->data.x.client,
- e->data.x.e->xbutton.window),
+ context = engine_get_context(e->data.x.client,
+ e->data.x.e->xbutton.window);
+
+ fire_button(MouseAction_Press, context,
e->data.x.client, e->data.x.e->xbutton.state,
e->data.x.e->xbutton.button);
- break;
+
+ if (context == g_quark_try_string("client")) {
+ /* Replay the event, so it goes to the client*/
+ XAllowEvents(ob_display, ReplayPointer, event_lasttime);
+ /* Fall through to the release case! */
+ } else
+ break;
case Event_X_ButtonRelease:
+ context = engine_get_context(e->data.x.client,
+ e->data.x.e->xbutton.window);
if (e->data.x.e->xbutton.button == button) {
/* end drags */
if (drag) {
- fire_motion(MouseAction_Motion,
- engine_get_context(e->data.x.client,
- e->data.x.e->xbutton.window),
+ fire_motion(MouseAction_Motion, context,
e->data.x.client, e->data.x.e->xbutton.state,
e->data.x.e->xbutton.button,
cx, cy, cw, ch, dx, dy, TRUE, corner);
- }
-
- /* clicks are only valid if its released over the window */
- if (e->data.x.e->xbutton.x >= 0 && e->data.x.e->xbutton.y >= 0) {
- int junk;
- Window wjunk;
- guint ujunk, w, h;
- XGetGeometry(ob_display, e->data.x.e->xbutton.window,
- &wjunk, &junk, &junk, &w, &h, &ujunk, &ujunk);
- if (e->data.x.e->xbutton.x < (signed)w &&
- e->data.x.e->xbutton.y < (signed)h) {
- click =TRUE;
- /* double clicks happen if there were 2 in a row! */
- if (lbutton == button &&
- e->data.x.e->xbutton.time - 300 <= ltime)
- dclick = TRUE;
- }
- lbutton = button;
- } else
+ drag = FALSE;
+
lbutton = 0;
+ } else {
+ /* clicks are only valid if its released over the window */
+ if (e->data.x.e->xbutton.x >= 0 &&
+ e->data.x.e->xbutton.y >= 0) {
+ int junk;
+ Window wjunk;
+ guint ujunk, w, h;
+ XGetGeometry(ob_display, e->data.x.e->xbutton.window,
+ &wjunk, &junk, &junk, &w, &h, &ujunk, &ujunk);
+ if (e->data.x.e->xbutton.x < (signed)w &&
+ e->data.x.e->xbutton.y < (signed)h) {
+ click =TRUE;
+ /* double clicks happen if there were 2 in a row! */
+ if (lbutton == button &&
+ e->data.x.e->xbutton.time - 300 <= ltime)
+ dclick = TRUE;
+ }
+ lbutton = button;
+ } else
+ lbutton = 0;
+ }
button = 0;
ltime = e->data.x.e->xbutton.time;
}
- fire_button(MouseAction_Press,
- engine_get_context(e->data.x.client,
- e->data.x.e->xbutton.window),
+ fire_button(MouseAction_Press, context,
e->data.x.client, e->data.x.e->xbutton.state,
e->data.x.e->xbutton.button);
if (click)
- fire_button(MouseAction_Click,
- engine_get_context(e->data.x.client,
- e->data.x.e->xbutton.window),
+ fire_button(MouseAction_Click, context,
e->data.x.client, e->data.x.e->xbutton.state,
e->data.x.e->xbutton.button);
if (dclick)
- fire_button(MouseAction_DClick,
- engine_get_context(e->data.x.client,
- e->data.x.e->xbutton.window),
+ fire_button(MouseAction_DClick, context,
e->data.x.client, e->data.x.e->xbutton.state,
e->data.x.e->xbutton.button);
break;
case Event_X_MotionNotify:
if (button) {
- drag = TRUE;
dx = e->data.x.e->xmotion.x_root - px;
dy = e->data.x.e->xmotion.y_root - py;
- fire_motion(MouseAction_Motion,
- engine_get_context(e->data.x.client,
- e->data.x.e->xbutton.window),
- e->data.x.client, e->data.x.e->xmotion.state,
- button, cx, cy, cw, ch, dx, dy, FALSE, corner);
+ if (ABS(dx) >= drag_threshold || ABS(dy) >= drag_threshold)
+ drag = TRUE;
+ if (drag) {
+ context = engine_get_context(e->data.x.client,
+ e->data.x.e->xbutton.window);
+ fire_motion(MouseAction_Motion, context,
+ e->data.x.client, e->data.x.e->xmotion.state,
+ button, cx, cy, cw, ch, dx, dy, FALSE, corner);
+ }
}
break;
}
}
-static gboolean mbind(char *buttonstr, char *contextstr, MouseAction mact,
- Action *action)
+gboolean mbind(char *buttonstr, char *contextstr, MouseAction mact,
+ Action *action)
{
guint state, button;
GQuark context;
MouseBinding *b;
GSList *it;
- guint i;
if (!translate_button(buttonstr, &state, &button)) {
- g_warning("invalid button");
+ g_warning("invalid button '%s'", buttonstr);
return FALSE;
}
+ contextstr = g_ascii_strdown(contextstr, -1);
context = g_quark_try_string(contextstr);
if (!context) {
- g_warning("invalid context");
+ g_warning("invalid context '%s'", contextstr);
+ g_free(contextstr);
return FALSE;
}
+ g_free(contextstr);
for (it = g_datalist_id_get_data(&bound_contexts, context);
it != NULL; it = it->next){
grab_all_clients(FALSE);
/* add the binding */
- b = g_new(MouseBinding, 1);
+ b = g_new0(MouseBinding, 1);
b->state = state;
b->button = button;
- for (i = 0; i < NUM_MOUSEACTION; ++i)
- if (i != mact)
- b->action[i] = NULL;
b->action[mact] = action;
g_datalist_id_set_data(&bound_contexts, context,
g_slist_append(g_datalist_id_get_data(&bound_contexts, context), b));
return TRUE;
}
-static void binddef()
-{
- Action *a;
-
- /* When creating an Action struct, all of the data elements in the
- appropriate struct need to be set, except the Client*, which will be set
- at call-time when then action function is used.
-
- For action_move and action_resize, the 'x', 'y', and 'final' data
- elements should not be set, as they are set at call-time.
- */
-
- a = action_new(action_move);
- mbind("1", "titlebar", MouseAction_Motion, a);
- a = action_new(action_move);
- mbind("1", "handle", MouseAction_Motion, a);
- a = action_new(action_move);
- mbind("A-1", "frame", MouseAction_Motion, a);
-
- a = action_new(action_resize);
- mbind("1", "blcorner", MouseAction_Motion, a);
- a = action_new(action_resize);
- mbind("1", "brcorner", MouseAction_Motion, a);
- a = action_new(action_resize);
- mbind("A-3", "frame", MouseAction_Motion, a);
-}
-
void plugin_startup()
{
dispatch_register(Event_Client_Mapped | Event_Client_Destroy |
Event_X_ButtonPress | Event_X_ButtonRelease |
Event_X_MotionNotify, (EventHandler)event, NULL);
- /* XXX parse a config */
- binddef();
+ mouserc_parse();
}
void plugin_shutdown()