void mask_draw(Pixmap p, TextureMask *m, int width, int height)
{
int x, y;
- if (m->mask == None) return; // no mask given
+ if (m->mask == None) return; /* no mask given */
- // set the clip region
+ /* set the clip region */
x = (width - m->mask->w) / 2;
y = (height - m->mask->h) / 2;
XSetClipMask(ob_display, m->color->gc, m->mask->mask);
XSetClipOrigin(ob_display, m->color->gc, x, y);
- // fill in the clipped region
+ /* fill in the clipped region */
XFillRectangle(ob_display, p, m->color->gc, x, y,
x + m->mask->w, y + m->mask->h);
- // unset the clip region
+ /* unset the clip region */
XSetClipMask(ob_display, m->color->gc, None);
XSetClipOrigin(ob_display, m->color->gc, 0, 0);
}