g_free(m);
}
-void mask_draw(Pixmap p, TextureMask *m, int width, int height)
+void mask_draw(Pixmap p, TextureMask *m, Rect *position)
{
int x, y;
if (m->mask == None) return; /* no mask given */
/* set the clip region */
- x = (width - m->mask->w) / 2;
- y = (height - m->mask->h) / 2;
+ x = position->x + (position->width - m->mask->w) / 2;
+ y = position->y + (position->height - m->mask->h) / 2;
+
+ if (x < 0) x = 0;
+ if (y < 0) y = 0;
+
XSetClipMask(ob_display, m->color->gc, m->mask->mask);
XSetClipOrigin(ob_display, m->color->gc, x, y);