#ifndef __mask_h
#define __mask_h
-typedef struct {
- Pixmap mask;
- guint w, h;
-} pixmap_mask;
+#include "render.h"
+
+pixmap_mask *pixmap_mask_new(int w, int h, char *data);
+void pixmap_mask_free(pixmap_mask *m);
+void mask_draw(Pixmap p, TextureMask *m, int width, int height);
#endif