#ifndef __mask_h
#define __mask_h
-#include <X11/Xlib.h>
-#include <glib.h>
#include "render.h"
pixmap_mask *pixmap_mask_new(int w, int h, char *data);
void pixmap_mask_free(pixmap_mask *m);
-void mask_draw(pixmap_mask *p, TextureMask *m);
+void mask_draw(Pixmap p, TextureMask *m, int width, int height);
#endif