/**
* @file Sound.hh
- * Image-loading and OpenGL texture loading.
+ * Load and play sounds, current supports ogg vorbis.
*/
-#include <stdexcept>
-
#include <boost/shared_ptr.hpp>
#include <Moof/Exception.hh>
class Sound : public Resource
{
-protected:
- Sound() {}
class Impl;
boost::shared_ptr<Impl> impl_;
return SoundP(new Sound(name));
}
- Sound(const std::string& name);
+ explicit Sound(const std::string& name);
+
void play();
+ void stream();
+
+ // TODO - i don't like how there are two different methods that essentially
+ // do the same thing; the API should be exactly the same for both types of
+ // sounds; need a different way to distinguish how to handle the sound
+
+ void stop();
void pause();
- void togglePlayPause();
+ void resume();
+ void toggle();
+ void setSample(const std::string& name);
+ void enqueue(const std::string& name);
+
+ bool isPlaying() const;
+
+ void setPosition(const Vector3& position);
+ void setVelocity(const Vector3& velocity);
void setGain(Scalar gain);
+ void setPitch(Scalar pitch);
+ void setLooping(bool looping);
+
+ static void setListenerPosition(const Vector3& position);
+ static void setListenerVelocity(const Vector3& velocity);
+ static void setListenerOrientation(const Vector3& forward,
+ const Vector3& up);
static std::string getPath(const std::string& name);
};
-class SoundStream : public Sound
-{
-public:
- SoundStream(const std::string& name);
-
- void update(Scalar t, Scalar dt);
-
- static std::string getPath(const std::string& name);
-};
-
-
} // namespace Mf
#endif // _MOOF_SOUND_HH_