unsigned int window_number;
unsigned long current_state;
+ unsigned int mod_mask; // the mod mask used to grab buttons
enum FocusMode { F_NoInput = 0, F_Passive,
F_LocallyActive, F_GloballyActive };
/*
* what decorations do we have?
* this is based on the type of the client window as well as user input
- * the menu is not really decor, but it goes hand in hand with the decor
*/
DecorationFlags decorations;
+ DecorationFlags mwm_decorations;
Corner resize_dir;
WindowType window_type;
Window createToplevelWindow();
Window createChildWindow(Window parent, Cursor = None);
- void getWindowType(void);
+ bool getWindowType(void);
void updateStrut(void);
void getWMName(void);
void getWMIconName(void);
void setState(unsigned long new_state);
void upsize(void);
void doMove(int x_root, int y_root);
- bool doWorkspaceWarping(int x_root, int y_root, int dx, int dy);
+ void doWorkspaceWarping(int x_root, int y_root, int &dx);
void doWindowSnapping(int &dx, int &dy);
void endMove(void);
void doResize(int x_root, int y_root);
void endResize(void);
- void constrain(Corner anchor, int *pw = 0, int *ph = 0);
+ void constrain(Corner anchor, unsigned int *pw = 0, unsigned int *ph = 0);
public:
BlackboxWindow(Blackbox *b, Window w, BScreen *s);
// is a 'normal' window? meaning, a standard client application
inline bool isNormal(void) const
- { return window_type == Type_Dialog || window_type == Type_Normal; }
+ { return window_type == Type_Dialog || window_type == Type_Normal ||
+ window_type == Type_Toolbar || window_type == Type_Utility; }
+ inline bool isTopmost(void) const
+ { return window_type == Type_Toolbar || window_type == Type_Utility; }
inline bool isDesktop(void) const { return window_type == Type_Desktop; }
inline bool hasTitlebar(void) const { return decorations & Decor_Titlebar; }
void beginMove(int x_root, int y_root);
void beginResize(int x_root, int y_root, Corner dir);
+ void enableDecor(bool enable);
+ void setupDecor();
void setFocusFlag(bool focus);
void iconify(void);
void deiconify(bool reassoc = True, bool raise = True);
void buttonPressEvent(const XButtonEvent *be);
void buttonReleaseEvent(const XButtonEvent *re);
void motionNotifyEvent(const XMotionEvent *me);
- void destroyNotifyEvent(const XDestroyWindowEvent */*unused*/);
+ void destroyNotifyEvent(const XDestroyWindowEvent* /*unused*/);
void mapRequestEvent(const XMapRequestEvent *mre);
- void unmapNotifyEvent(const XUnmapEvent */*unused*/);
- void reparentNotifyEvent(const XReparentEvent */*unused*/);
+ void unmapNotifyEvent(const XUnmapEvent* /*unused*/);
+ void reparentNotifyEvent(const XReparentEvent* /*unused*/);
void propertyNotifyEvent(const XPropertyEvent *pe);
void exposeEvent(const XExposeEvent *ee);
void configureRequestEvent(const XConfigureRequestEvent *cr);
+ void enterNotifyEvent(const XCrossingEvent *ce);
+ void leaveNotifyEvent(const XCrossingEvent* /*unused*/);
#ifdef SHAPE
void configureShape(void);