if (place) placeWindow(w);
stackingList.push_front(w);
-
- if (w->isNormal()) {
+
+ if (! sticky)
+ w->setWorkspace(id);
+
+ if (! w->isNormal()) {
if (! sticky) {
- w->setWorkspace(id);
- w->setWindowNumber(windowList.size());
+ // just give it some number, else bad things happen as it is assumed to
+ // not be on a workspace
+ w->setWindowNumber(0);
}
+ } else {
+ if (! sticky)
+ w->setWindowNumber(windowList.size());
windowList.push_back(w);
if (screen->doFocusNew() || (w->isTransient() && w->getTransientFor() &&
w->getTransientFor()->isFocused())) {
- if (id == screen->getCurrentWorkspaceID())
- w->setInputFocus();
- else {
+ if (id != screen->getCurrentWorkspaceID()) {
/*
not on the focused workspace, so the window is not going to get focus
but if the user wants new windows focused, then it should get focus
windowList.front()->iconify();
}
+void Workspace::showAll(void) {
+ BlackboxWindowList::iterator it = stackingList.begin();
+ const BlackboxWindowList::iterator end = stackingList.end();
+ for (; it != end; ++it) {
+ BlackboxWindow *bw = *it;
+ // not normal windows cant focus from mouse enters anyways, so we dont
+ // need to unmap/remap them on workspace changes
+ if (! bw->isStuck() || bw->isNormal())
+ bw->show();
+ }
+}
+
+
+void Workspace::hideAll(void) {
+ // withdraw in reverse order to minimize the number of Expose events
+
+ BlackboxWindowList lst(stackingList.rbegin(), stackingList.rend());
+
+ BlackboxWindowList::iterator it = lst.begin();
+ const BlackboxWindowList::iterator end = lst.end();
+ for (; it != end; ++it) {
+ BlackboxWindow *bw = *it;
+ // not normal windows cant focus from mouse enters anyways, so we dont
+ // need to unmap/remap them on workspace changes
+ if (! bw->isStuck() || bw->isNormal())
+ bw->withdraw();
+ }
+}
+
+
/*
* returns the number of transients for win, plus the number of transients
if ((*it)->isNormal())
stack_order.push_back(*it);
}
-
-
-void Workspace::hide(void) {
- BlackboxWindow *focused = screen->getBlackbox()->getFocusedWindow();
- if (focused && focused->getScreen() == screen) {
- assert(focused->isStuck() || focused->getWorkspaceNumber() == id);
-
- lastfocus = focused;
- } else {
- // if no window had focus, no need to store a last focus
- lastfocus = (BlackboxWindow *) 0;
- }
-
- // when we switch workspaces, unfocus whatever was focused
- screen->getBlackbox()->setFocusedWindow((BlackboxWindow *) 0);
-
- // withdraw windows in reverse order to minimize the number of Expose events
-
- BlackboxWindowList::reverse_iterator it = stackingList.rbegin();
- const BlackboxWindowList::reverse_iterator end = stackingList.rend();
- for (; it != end; ++it) {
- BlackboxWindow *bw = *it;
- // not normal windows cant focus from mouse enters anyways, so we dont
- // need to unmap/remap them on workspace changes
- if (! bw->isStuck() || bw->isNormal())
- bw->withdraw();
- }
-}
-
-
-void Workspace::show(void) {
- std::for_each(stackingList.begin(), stackingList.end(),
- std::mem_fun(&BlackboxWindow::show));
-
- XSync(screen->getBlackbox()->getXDisplay(), False);
-
- if (screen->doFocusLast()) {
- if (! screen->isSloppyFocus() && ! lastfocus && ! stackingList.empty())
- lastfocus = stackingList.front();
-
- if (lastfocus)
- lastfocus->setInputFocus();
- }
-}
bool Workspace::isCurrent(void) const {