*******************************************************************************/
+#include <cstdlib> // getenv
#include <iostream>
#include <string>
#include <boost/bind.hpp>
-#include "opengl.hh"
-#include "video.hh"
-
-#include "vector.hh"
+#include <Moof/Exception.hh>
+#include <Moof/Log.hh>
+#include <Moof/Math.hh>
+#include <Moof/OpenGL.hh>
+#include <Moof/Settings.hh>
+#include <Moof/Timer.hh>
+#include <Moof/Video.hh>
#include "YoinkApp.hh"
+#include <SDL/SDL_sound.h>
+#include <AL/al.h>
+#include <AL/alut.h>
+
+#if HAVE_CONFIG_H
+#include "config.h"
+#endif
+
-YoinkApp::YoinkApp(int argc, char* argv[])
- : dc::engine("Yoink "VERSION, argc, argv, "yoinkrc")
+static std::string configFiles()
{
- std::cout << "Yoink "VERSION << std::endl
- << "Compiled " << __TIME__ " " __DATE__ << std::endl
- << "Send requests, patches, and bug reports to <" PACKAGE_BUGREPORT
- << ">." << std::endl << std::endl;
+ std::string files;
+
+ char* configFile = getenv("YOINKRC");
+ char* dataDir = getenv("YOINK_DATADIR");
+
+ if (configFile)
+ {
+ // if a config file from the environment variable is specified, we want
+ // to load it first so it has precedence
+ files += configFile;
+ files += ":";
+ }
+
+ // add the colon-delimited paths from configure
+ files += YOINK_CONFIGFILES;
+
+ if (dataDir)
+ {
+ // if another data directory is set in the environment, look for a
+ // config file there
+ files += ":";
+ files += dataDir;
+ files += "/yoinkrc";
+ }
+
+ // look in the configured data directory last of all
+ files += ":";
+ files += (dataDir ? dataDir : YOINK_DATADIR);
+ files += "/yoinkrc";
+
+ return files;
+}
+
+static std::string iconFile()
+{
+ char* dataDir = getenv("YOINK_DATADIR");
+
+ // first set up the search paths so we can find the icon and other resources
+ if (dataDir)
+ {
+ // look first in the data directory specified by the environment
+ Mf::Resource::addSearchPath(dataDir);
+ }
+
+ // then look in the configured data directory
+ Mf::Resource::addSearchPath(YOINK_DATADIR);
+
+ return Mf::Resource::getPath("yoink.png");
+}
+
+
+YoinkApp::YoinkApp(int argc, char* argv[]) :
+ Mf::Engine(argc, argv, configFiles(), PACKAGE_STRING, iconFile()),
+ music("NightFusion"),
+ punchSound("RobotPunch")
+{
+ Mf::dispatcher::addHandler("video.context_recreated",
+ boost::bind(&YoinkApp::contextRecreated, this, _1), this);
+ setupGL();
+
+ Mf::Scalar fade[2] = {0.0, 1.0};
+ musicFade.init(fade, 0.0);
+ music.play();
state = 0.0;
+ heroine = Character::alloc("RobotTrooper");
+ heroine->getAnimation().startSequence("Run");
+
+ font = new TilemapFont;
+
+ Mf::Scalar coeffs[4];
+ coeffs[0] = 0.0;
+ coeffs[1] = 1.5;
+ coeffs[2] = -0.5;
+ coeffs[3] = 1.0;
+ interp.init(coeffs, 1.0, Mf::Interpolator::OSCILLATE);
+
+ Mf::Scalar coeff[2] = {1.0, 0.0};
+ fadeIn.init(coeff, 0.1);
+
+ testScene = new Mf::Scene("Test");
+ heroine->treeNode = testScene->getOctree()->insert(heroine);
+}
+
+YoinkApp::~YoinkApp()
+{
+ //delete heroine;
+ delete font;
+ delete testScene;
+
+ Mf::dispatcher::removeHandler(this);
+}
+
+
+void YoinkApp::setupGL()
+{
glEnable(GL_TEXTURE_2D);
- heroineTexture = new dc::texture("Heroine.png");
+ //glEnable(GL_CULL_FACE);
+ glEnable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
- //glEnable(GL_DEPTH_TEST);
+ //glEnable(GL_POLYGON_SMOOTH);
+
+ //int texSize;
+ //glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
+ //std::cout << "texture size: " << texSize << std::endl;
- // Enable transparency:
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ //glEnable(GL_BLEND);
+ //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_ALPHA_TEST);
+ glAlphaFunc(GL_GREATER, 0.0);
- glLoadIdentity();
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+ //glMatrixMode(GL_PROJECTION);
+ //glLoadIdentity();
+ //gluPerspective(60.0, 1.33333, 1.0, 2500.0);
+ camera.setProjection(cml::rad(60.0), 1.33333, 32.0, 2500.0);
+ camera.uploadProjectionToGL();
+
+ //glMatrixMode(GL_MODELVIEW);
+
+ //glLineWidth(10.0f);
}
-YoinkApp::~YoinkApp()
+void YoinkApp::contextRecreated(const Mf::Notification* note)
{
- delete heroineTexture;
- std::cout << "Goodbye..." << std::endl;
+ // Whenever the context and a new one created, it probably won't contain our
+ // state so we need to set that up again.
+ setupGL();
}
-void YoinkApp::update(double t, double dt)
+void YoinkApp::update(Mf::Scalar t, Mf::Scalar dt)
{
- //dt *= 0.1;
+ //dt *= 0.2;
+
+ musicFade.update(dt);
+ music.update(t, dt);
+ music.setGain(musicFade.getValue());
+
+ fadeIn.update(dt);
+
+ camera.update(t, dt);
+
+ heroine->update(t, dt);
+ heroine->treeNode = testScene->getOctree()->reinsert(heroine, heroine->treeNode);
+
+ //camera.lookAt(heroine->getSphere().point);
+ camera.setPosition(Mf::Vector3(-heroine->current.position[0], -heroine->current.position[1], -256));
+
+ interp.update(dt);
+ hud.setBar1Progress(interp.getValue());
+ hud.setBar2Progress(1.0 - interp.getValue());
prevstate = state;
state += dt;
}
-void drawrect(dc::scalar a, dc::scalar b, dc::scalar c, dc::scalar d)
+
+void YoinkApp::draw(Mf::Scalar alpha)
{
+ //Mf::Vector4 meh;
+ //meh.random(0.0, 1.0);
+ //static Mf::Vector4 c1(meh);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ //Mf::Scalar drawstate = cml::lerp(prevstate, state, alpha);
+ //Mf::Scalar sinstate = std::sin(drawstate);
+ //Mf::Scalar cosstate = std::cos(drawstate);
+
+
+ glMatrixMode(GL_MODELVIEW);
+ //glLoadIdentity();
+
+ //glRotatef(drawstate*15.0f, 0.0, 1.0, 0.0);
+ //glTranslatef(x, y, z);
+ glLoadMatrix(camera.getModelviewMatrix().data());
+
+ // DRAW THE SCENE
+ Mf::Texture::resetBind();
+ testScene->draw(alpha, camera);
+
+
+
+ //heroine->draw(alpha);
+ heroine->getAabb().draw();
+
+
+ hud.draw();
+
+
+ glEnable(GL_BLEND);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha));
+ Mf::Texture::resetBind();
+
+ //glRectf(-1.0f, -1.0f, 1.0f, 1.0f);
glBegin(GL_QUADS);
- glTexCoord2f(1.0, 1.0);
- glVertex3d(a, d, 0.0);
- glTexCoord2f(1.0, 0.0);
- glVertex3d(a, b, 0.0);
- glTexCoord2f(0.0, 0.0);
- glVertex3d(c, b, 0.0);
- glTexCoord2f(0.0, 1.0);
- glVertex3d(c, d, 0.0);
+ glVertex3f(-1.0, -1.0, -0.1);
+ glVertex3f(1.0, -1.0, -0.1);
+ glVertex3f(1.0, 1.0, -0.1);
+ glVertex3f(-1.0, 1.0, -0.1);
glEnd();
-}
-void YoinkApp::draw(double alpha)
-{
- static dc::vector3 c1 = dc::vector3::random(0.0, 1.0);
- static dc::vector3 c2 = dc::vector3::random(0.0, 1.0);
+ glDisable(GL_BLEND);
- glClearColor(1.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+
+ /*
+ glLoadIdentity();
+
+ someChar->getTilemap().bind();
+ glColor3f(1.0, 1.0, 1.0);
+
+ Mf::Tilemap::Index heroFrame = someChar->getAnimation().getFrame();
+
+ Mf::Scalar coords[8];
+ someChar->getTilemap().getTileCoords(heroFrame, coords);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(coords[0], coords[1]);
+ glVertex3f(-1.0, 0.0, 0.0);
+ glTexCoord2f(coords[2], coords[3]);
+ glVertex3f(0.0, 0.0, 0.0);
+ glTexCoord2f(coords[4], coords[5]);
+ glVertex3f(0.0, 1.0, 0.0);
+ glTexCoord2f(coords[6], coords[7]);
+ glVertex3f(-1.0, 1.0, 0.0);
+ glEnd();
- double drawstate = state * alpha + prevstate * (1.0 - alpha);
- double sinstate = std::sin(drawstate);
- double cosstate = std::cos(drawstate);
+
+ someChar->getTilemap().getTileCoords(heroFrame, coords,
+ Mf::Tilemap::REVERSE);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(coords[0], coords[1]);
+ glVertex3f(0.0, 0.0, 0.0);
+ glTexCoord2f(coords[2], coords[3]);
+ glVertex3f(1.0, 0.0, 0.0);
+ glTexCoord2f(coords[4], coords[5]);
+ glVertex3f(1.0, 1.0, 0.0);
+ glTexCoord2f(coords[6], coords[7]);
+ glVertex3f(0.0, 1.0, 0.0);
+ glEnd();
+
+ glColor4f(1.0,0.0,0.0,0.5);
glBindTexture(GL_TEXTURE_2D, 0);
+ glColor4v(c1.data());
- glColor3dv(c1.array);
- drawrect(-cosstate, -sinstate, sinstate, cosstate);
- glColor3dv(c2.array);
- drawrect(0.0, 0.0, sinstate, cosstate);
+ glRectd(-cosstate, -sinstate, sinstate, cosstate);
+ glRectf(0.0f, 0.0f, sinstate, cosstate);
- glColor4f(1.0, 1.0, 1.0, 1.0);
+ font->bind();
+
+ font->getTileCoords('c', coords);
- heroineTexture->bind();
+ glBegin(GL_QUADS);
+ glTexCoord2f(coords[0], coords[1]);
+ glVertex3f(-1.0, 0.0, 0.0);
+ glTexCoord2f(coords[2], coords[3]);
+ glVertex3f(0.0, 0.0, 0.0);
+ glTexCoord2f(coords[4], coords[5]);
+ glVertex3f(0.0, 1.0, 0.0);
+ glTexCoord2f(coords[6], coords[7]);
+ glVertex3f(-1.0, 1.0, 0.0);
+ glEnd();
+
+ font->getTileCoords('h', coords);
glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0);
+ glTexCoord2f(coords[0], coords[1]);
glVertex3f(0.0, 0.0, 0.0);
- glTexCoord2f(1.0/8.0, 0.0);
+ glTexCoord2f(coords[2], coords[3]);
glVertex3f(1.0, 0.0, 0.0);
- glTexCoord2f(1.0/8.0, 1.0/4.0);
+ glTexCoord2f(coords[4], coords[5]);
glVertex3f(1.0, 1.0, 0.0);
- glTexCoord2f(0.0, 1.0/4.0);
+ glTexCoord2f(coords[6], coords[7]);
glVertex3f(0.0, 1.0, 0.0);
glEnd();
+
+ font->getTileCoords('a', coords);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(coords[0], coords[1]);
+ glVertex3f(-1.0, -1.0, 0.0);
+ glTexCoord2f(coords[2], coords[3]);
+ glVertex3f(0.0, -1.0, 0.0);
+ glTexCoord2f(coords[4], coords[5]);
+ glVertex3f(0.0, 0.0, 0.0);
+ glTexCoord2f(coords[6], coords[7]);
+ glVertex3f(-1.0, 0.0, 0.0);
+ glEnd();
+
+ font->getTileCoords('z', coords);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(coords[0], coords[1]);
+ glVertex3(0.0, -1.0, 0.0);
+ glTexCoord2f(coords[2], coords[3]);
+ glVertex3(1.0, -1.0, 0.0);
+ glTexCoord2f(coords[4], coords[5]);
+ glVertex3(1.0, 0.0, 0.0);
+ glTexCoord2f(coords[6], coords[7]);
+ glVertex3(0.0, 0.0, 0.0);
+ glEnd();
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_DEPTH_TEST);
- glFlush();
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
+
+ glBegin(GL_LINES);
+ glVertex2f(0.0f, 0.0f);
+ glVertex2v(interp.getState(alpha).data());
+ glEnd();
+
+ glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha));
+ glRectf(-1.0f, -1.0f, 1.0f, 1.0f);
+
+ glDisable(GL_BLEND);
+ glEnable(GL_DEPTH_TEST);*/
}
-void YoinkApp::dispatchEvent(const SDL_Event& event)
+void YoinkApp::handleEvent(const Mf::Event& event)
{
switch (event.type)
{
if (event.key.keysym.sym == SDLK_ESCAPE)
{
stop();
+ break;
}
else if (event.key.keysym.sym == SDLK_f)
{
getVideo().toggleFull();
+ break;
}
+ else if (event.key.keysym.sym == SDLK_SPACE)
+ {
+ heroine->getAnimation().startSequence("Punch");
+ punchSound.play();
+ break;
+ }
+ else if (event.key.keysym.sym == SDLK_r)
+ {
+ testScene->refresh();
+ break;
+ }
+ else if (event.key.keysym.sym == SDLK_t)
+ {
+ Mf::dispatcher::dispatch("video.context_recreated");
+ break;
+ }
+ else if (event.key.keysym.sym == SDLK_p)
+ {
+ music.togglePlayPause();
+ break;
+ }
+ else if (event.key.keysym.sym == SDLK_l)
+ {
+ getVideo().toggleCursorGrab();
+ getVideo().toggleCursorVisible();
+ break;
+ }
+
+ case SDL_KEYUP:
+ heroine->handleEvent(event);
+
+ case SDL_MOUSEMOTION:
+ case SDL_MOUSEBUTTONDOWN:
+ camera.handleEvent(event);
break;
case SDL_QUIT:
stop();
break;
+
+ case SDL_VIDEORESIZE:
+ glViewport(0, 0, event.resize.w, event.resize.h);
+ hud.resize(event.resize.w, event.resize.h);
+ camera.setProjection(cml::rad(60.0), double(event.resize.w / event.resize.h), 32.0, 2500.0);
+ camera.uploadProjectionToGL();
+ break;
}
}
-#include "dispatcher.hh"
-class Foo : public dc::notification
+int main(int argc, char* argv[])
{
-public:
- static void func(const dc::notification& meh)
+ std::cout << std::endl << PACKAGE_STRING << std::endl
+ << "Compiled " << __TIME__ " " __DATE__ << std::endl
+ << "Send patches and bug reports to <"
+ PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
+
+#if ! NDEBUG
+ Mf::setLogLevel(Mf::DEBUGGING);
+#endif
+
+ int status = 0;
+
+ try
{
- std::cout << "func: " << std::endl;
+ YoinkApp app(argc, argv);
+ status = app.run();
}
-
- void snap(int zzz, const dc::notification& nice, float lean)
+ catch (Mf::Exception e)
{
- std::cout << "snap: " << zzz << "," << lean << std::endl;
+ Mf::logError("unhandled exception: <<%s>>", e.what());
+ Mf::logInfo("it's time to crash now :-(");
+ status = 1;
}
-};
-void MyHandler(const dc::notification& cool)
-{
- std::cout << "MyHandler with a notification" << std::endl;
+ std::cout << std::endl << "Goodbye..." << std::endl << std::endl;
+ return status;
}
-int main(int argc, char* argv[])
-{
- YoinkApp app(argc, argv);
- return app.run();
-}
+/** vim: set ts=4 sw=4 tw=80: *************************************************/