#include "YoinkApp.hh"
+#include <SDL/SDL_sound.h>
+#include <AL/al.h>
+#include <AL/alut.h>
+
#if HAVE_CONFIG_H
#include "config.h"
#endif
// then look in the configured data directory
Mf::Resource::addSearchPath(YOINK_DATADIR);
- return Mf::Resource::getPathToResource("yoink.png");
+ return Mf::Resource::getPath("yoink.png");
}
YoinkApp::YoinkApp(int argc, char* argv[]) :
- Mf::Engine(argc, argv, configFiles(), PACKAGE_STRING, iconFile())
+ Mf::Engine(argc, argv, configFiles(), PACKAGE_STRING, iconFile()),
+ music("NightFusion"),
+ punchSound("RobotPunch")
{
Mf::Dispatcher::instance().addHandler("video.context_recreated",
boost::bind(&YoinkApp::contextRecreated, this, _1), this);
setupGL();
+ music.play();
+
state = 0.0;
- someChar = new Character("RobotTrooper");
- someChar->getAnimation().startSequence("Run");
+ heroine = CharacterPtr(new Character("RobotTrooper"));
+ heroine->getAnimation().startSequence("Run");
font = new TilemapFont;
- Mf::Vector2 coeffs[4];
- coeffs[0] = Mf::Vector2(0.0, 0.0);
- coeffs[1] = Mf::Vector2(0.5, 0.0);
- coeffs[2] = Mf::Vector2(0.5, 0.0);
- coeffs[3] = Mf::Vector2(1.0, 0.0);
+ Mf::Scalar coeffs[4];
+ coeffs[0] = 0.0;
+ coeffs[1] = 1.5;
+ coeffs[2] = -0.5;
+ coeffs[3] = 1.0;
interp.init(coeffs, 1.0, Mf::Interpolator::OSCILLATE);
Mf::Scalar coeff[2] = {1.0, 0.0};
- fadeIn.init(coeff, 0.5f);
+ fadeIn.init(coeff, 0.1);
testScene = new Mf::Scene("Test");
-
- x = y = z = 0.0;
+ heroine->treeNode = testScene->getOctree()->insert(heroine);
}
YoinkApp::~YoinkApp()
{
- delete someChar;
+ //delete heroine;
delete font;
delete testScene;
camera.update(t, dt);
- someChar->getAnimation().update(t, dt);
+ heroine->update(t, dt);
+ heroine->treeNode = testScene->getOctree()->reinsert(heroine, heroine->treeNode);
+
+ //camera.lookAt(heroine->getSphere().point);
+ camera.setPosition(Mf::Vector3(-heroine->current.position[0], -heroine->current.position[1], -256));
+
interp.update(dt);
+ hud.setBar1Progress(interp.getValue());
+ hud.setBar2Progress(1.0 - interp.getValue());
prevstate = state;
state += dt;
//Mf::Scalar cosstate = std::cos(drawstate);
-
glMatrixMode(GL_MODELVIEW);
//glLoadIdentity();
- glBindTexture(GL_TEXTURE_2D, 0);
//glRotatef(drawstate*15.0f, 0.0, 1.0, 0.0);
//glTranslatef(x, y, z);
glLoadMatrix(camera.getModelviewMatrix().data());
// DRAW THE SCENE
+ Mf::Texture::resetBind();
testScene->draw(alpha, camera);
+
+ //heroine->draw(alpha);
+
+
+ hud.draw();
+
+
+ glEnable(GL_BLEND);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha));
+ Mf::Texture::resetBind();
+
+ //glRectf(-1.0f, -1.0f, 1.0f, 1.0f);
+ glBegin(GL_QUADS);
+ glVertex3f(-1.0, -1.0, -0.1);
+ glVertex3f(1.0, -1.0, -0.1);
+ glVertex3f(1.0, 1.0, -0.1);
+ glVertex3f(-1.0, 1.0, -0.1);
+ glEnd();
+
+ glDisable(GL_BLEND);
+
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+
/*
glLoadIdentity();
{
getVideo().toggleFull();
}
- else if (event.key.keysym.sym == SDLK_a)
+ else if (event.key.keysym.sym == SDLK_SPACE)
{
- someChar->getAnimation().startSequence("Punch");
+ heroine->getAnimation().startSequence("Punch");
+ punchSound.play();
}
else if (event.key.keysym.sym == SDLK_r)
{
getVideo().toggleCursorGrab();
getVideo().toggleCursorVisible();
}
- //else if (event.key.keysym.sym == SDLK_RIGHT)
- //{
- //x -= 50.0;
- //}
- //else if (event.key.keysym.sym == SDLK_LEFT)
- //{
- //x += 50.0;
- //}
- //else if (event.key.keysym.sym == SDLK_UP)
- //{
- //y -= 50.0;
- //}
- //else if (event.key.keysym.sym == SDLK_DOWN)
- //{
- //y += 50.0;
- //}
- //else if (event.key.keysym.sym == SDLK_PAGEUP)
- //{
- //z += 50.0;
- //}
- //else if (event.key.keysym.sym == SDLK_PAGEDOWN)
- //{
- //z -= 50.0;
- //}
+
+ case SDL_KEYUP:
+ heroine->handleEvent(event);
case SDL_MOUSEMOTION:
case SDL_MOUSEBUTTONDOWN:
case SDL_VIDEORESIZE:
glViewport(0, 0, event.resize.w, event.resize.h);
+ hud.resize(event.resize.w, event.resize.h);
camera.setProjection(cml::rad(60.0), double(event.resize.w / event.resize.h), 32.0, 2500.0);
camera.uploadProjectionToGL();
break;
}
-#include <Moof/Tree.hh>
-
int main(int argc, char* argv[])
{
std::cout << PACKAGE_STRING << std::endl
<< "Compiled " << __TIME__ " " __DATE__ << std::endl
- << "Send requests, patches, and bug reports to <"
+ << "Send patches and bug reports to <"
PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
int status = 0;
- //Mf::Tree<int>::Ptr rootNode;
- //Mf::Tree<int>::Ptr temp, temp2, temp3;
-
- //rootNode = Mf::Tree<int>::Ptr(Mf::Tree<int>::createNewNode(1));
-
- //temp = Mf::Tree<int>::Ptr(Mf::Tree<int>::createNewNode(2));
- //temp3 = temp;
- //rootNode->addChild(temp);
-
- //temp = Mf::Tree<int>::Ptr(Mf::Tree<int>::createNewNode(3));
- //temp2 = temp;
- //rootNode->addChild(temp);
-
- //temp = Mf::Tree<int>::Ptr(Mf::Tree<int>::createNewNode(4));
- //rootNode->addChild(temp);
-
- //temp = Mf::Tree<int>::Ptr(Mf::Tree<int>::createNewNode(5));
- //temp2->addChild(temp);
-
- //temp = Mf::Tree<int>::Ptr(Mf::Tree<int>::createNewNode(6));
- //temp2->addChild(temp);
-
- //temp = Mf::Tree<int>::Ptr(Mf::Tree<int>::createNewNode(7));
- //temp3->addChild(temp);
-
- //temp = rootNode;
- //while (temp)
- //{
- //temp->print();
- //temp = temp->getNext();
- //}
- //return 0;
-
try
{
YoinkApp app(argc, argv);
return status;
}
+
/** vim: set ts=4 sw=4 tw=80: *************************************************/