}
#include "client.hh"
+#include "backgroundwidget.hh"
+#include "labelwidget.hh"
+#include "buttonwidget.hh"
#include "otk/strut.hh"
#include "otk/rect.hh"
#include "otk/screeninfo.hh"
#include "otk/style.hh"
+#include "otk/widget.hh"
#include <string>
//! Holds and decorates a frame around an OBClient (client window)
/*!
+ The frame is responsible for calling XSelectInput on the client window's new
+ parent with the SubstructureRedirectMask so that structure events for the
+ client are sent to the window manager.
*/
-class OBFrame {
+class OBFrame : public otk::OtkWidget, public OBWidget {
+public:
+
+ //! The event mask to grab on frame windows
+ static const long event_mask = EnterWindowMask | LeaveWindowMask |
+ ButtonPressMask | ButtonReleaseMask |
+ ButtonMotionMask;
+
private:
- const OBClient *_client;
+ OBClient *_client;
const otk::ScreenInfo *_screen;
//! The style to use for size and display the decorations
- const otk::Style *_style;
+ otk::Style *_style;
- //! The window id of the base frame window
- Window _window;
//! The size of the frame on each side of the client window
otk::Strut _size;
- // decoration windows
- Window _titlebar;
- otk::Rect _titlebar_area;
-
- Window _button_close;
- otk::Rect _button_close_area;
-
- Window _button_iconify;
- otk::Rect _button_iconify_area;
-
- Window _button_max;
- otk::Rect _button_max_area;
-
- Window _button_stick;
- otk::Rect _button_stick_area;
-
- Window _label;
- otk::Rect _label_area;
-
- Window _handle;
- otk::Rect _handle_area;
-
- Window _grip_left;
- otk::Rect _grip_left_area;
+ //! The size of the frame on each side of the client window inside the border
+ otk::Strut _innersize;
- Window _grip_right;
- otk::Rect _grip_right_area;
+ // decoration windows
+ OBBackgroundWidget _plate; // sits entirely under the client window
+ OBBackgroundWidget _titlebar;
+ OBButtonWidget _button_close;
+ OBButtonWidget _button_iconify;
+ OBButtonWidget _button_max;
+ OBButtonWidget _button_stick;
+ OBLabelWidget _label;
+ OBBackgroundWidget _handle;
+ OBButtonWidget _grip_left;
+ OBButtonWidget _grip_right;
//! The decorations to display on the window.
/*!
*/
OBClient::DecorationFlags _decorations;
- //! Creates the base frame window
- Window createFrame();
- //! Creates a child frame decoration element window
- Window createChild(Window parent, Cursor cursor);
-
//! Reparents the client window from the root window onto the frame
void grabClient();
//! Reparents the client window back to the root window
*/
void releaseClient(bool remap);
+ //! Shape the frame window to the client window
+ void adjustShape();
+
public:
//! Constructs an OBFrame object, and reparents the client to itself
/*!
@param client The client window which will be decorated by the new OBFrame
@param style The style to use to decorate the frame
*/
- OBFrame(const OBClient *client, const otk::Style *style);
+ OBFrame(OBClient *client, otk::Style *style);
//! Destroys the OBFrame object
virtual ~OBFrame();
- //! Load a style to decorate the frame with
- void loadStyle(const otk::Style *style);
+ //! Set the style to decorate the frame with
+ virtual void setStyle(otk::Style *style);
- //! Update the frame to match the client
- void update();
- //! Shape the frame window to the client window
- void updateShape();
+ //! Empty overridden method to prevent automatic alignment of children
+ virtual void adjust();
- //! Returns the frame's most-parent window, which is a child of the root
- //! window
- inline Window window() const { return _window; }
-
- inline Window titlebar() const { return _titlebar; }
- inline Window label() const { return _label; }
- inline Window buttonIconify() const { return _button_iconify; }
- inline Window buttonMax() const { return _button_max; }
- inline Window buttonStick() const { return _button_stick; }
- inline Window buttonClose() const { return _button_close; }
- inline Window handle() const { return _handle; }
- inline Window gripLeft() const { return _grip_left; }
- inline Window gripRight() const { return _grip_right; }
+ //! Displays focused decorations
+ virtual void focus();
+ //! Displays unfocused decorations
+ virtual void unfocus();
+
+ void setTitle(const std::string &text);
+
+ //! Update the frame's size to match the client
+ void adjustSize();
+ //! Update the frame's position to match the client
+ void adjustPosition();
+
+ //! Applies gravity to the client's position to find where the frame should
+ //! be positioned.
+ /*!
+ @return The proper coordinates for the frame, based on the client.
+ */
+ void clientGravity(int &x, int &y);
+
+ //! Reversly applies gravity to the frame's position to find where the client
+ //! should be positioned.
+ /*!
+ @return The proper coordinates for the client, based on the frame.
+ */
+ void frameGravity(int &x, int &y);
+
+ //! Gets the window id of the frame's "plate" subelement
+ inline Window plate() const { return _plate.window(); }
+ //! Gets the window id of the frame's "titlebar" subelement
+ inline Window titlebar() const { return _titlebar.window(); }
+ //! Gets the window id of the frame's "label" subelement
+ inline Window label() const { return _label.window(); }
+ //! Gets the window id of the frame's "close button" subelement
+ inline Window button_close() const { return _button_close.window(); }
+ //! Gets the window id of the frame's "iconify button" subelement
+ inline Window button_iconify() const { return _button_iconify.window(); }
+ //! Gets the window id of the frame's "maximize button" subelement
+ inline Window button_max() const { return _button_max.window(); }
+ //! Gets the window id of the frame's "sticky button" subelement
+ inline Window button_stick() const { return _button_stick.window(); }
+ //! Gets the window id of the frame's "handle" subelement
+ inline Window handle() const { return _handle.window(); }
+ //! Gets the window id of the frame's "left grip" subelement
+ inline Window grip_left() const { return _grip_left.window(); }
+ //! Gets the window id of the frame's "right grip" subelement
+ inline Window grip_right() const { return _grip_right.window(); }
+
};
}