#include "actions.hh"
#include "widget.hh"
+#include "bindings.hh"
extern "C" {
#include <Python.h>
namespace ob {
+//! Add a python callback funtion to the back of the hook list
+/*!
+ Registering functions for KeyPress events is pointless. Use python_bind_key
+ instead to do this.
+*/
bool python_register(int action, PyObject *callback);
+//! Add a python callback funtion to the front of the hook list
+/*!
+ Registering functions for KeyPress events is pointless. Use python_bind_key
+ instead to do this.
+*/
+bool python_preregister(int action, PyObject *callback);
+//! Remove a python callback function from the hook list
bool python_unregister(int action, PyObject *callback);
+//! Removes all python callback functions from the hook list
+bool python_unregister_all(int action);
+
+//! Add a keybinding
+/*!
+ @param keylist A python list of modifier/key/buttons, in the form:
+ "C-A-space" or "A-Button1" etc.
+ @param callback A python function to call when the binding is used.
+*/
+bool python_bind_key(PyObject *keylist, PyObject *callback);
+
+bool python_unbind_key(PyObject *keylist);
+
+//! Adds a mouse binding
+/*!
+ Bindings do not generate motion events. You can only handle motion events by
+ using register to set a function for all motion events. Bindings do generate
+ ButtonPress, ButtonRelease, Click, and DoubleClick events.
+*/
+bool python_bind_mouse(const std::string &button, PyObject *callback);
+
+bool python_unbind_mouse(const std::string &button);
+
+bool python_unbind_all();
+
+//! Fire a python callback function
void python_callback(OBActions::ActionType action, Window window,
OBWidget::WidgetType type, unsigned int state,
- long d1 = 0, long d2 = 0);
+ long d1 = LONG_MIN, long d2 = LONG_MIN,
+ long d3 = LONG_MIN, long d4 = LONG_MIN);
+
+void python_callback_binding(int id, OBActions::ActionType action,
+ Window window, unsigned int state,
+ unsigned int keybutton, Time time);
}