}
#include <list>
+#include <string>
class Action {
public:
// xOr: this is crap.
enum ActionType {
noaction = 0,
- execute,
- iconify,
- raiseWindow,
- lowerWindow,
- closeWindow,
- toggleshade,
+ execute, //done
+ iconify, //done
+ raise, //done
+ lower, //done
+ close, //done
+ toggleshade, //done
+ toggleomnipresent, //done
moveWindowUp,
moveWindowDown,
moveWindowLeft,
moveWindowRight,
- nextWindow,
- prevWindow,
- nextWindowOnAllWorkspaces,
- prevWindowOnAllWorkspaces,
+ toggleMaximizeFull,
+ toggleMaximizeVertical,
+ toggleMaximizeHorizontal,
- nextWindowOfClass,
- prevWindowOfClass,
+ sendToWorkspace, //done
+
+ nextWindow, //done for now
+ prevWindow, //done for now
+ nextWindowOnAllWorkspaces, //done
+ prevWindowOnAllWorkspaces, //done
+
+ nextWindowOfClass, //done
+ prevWindowOfClass, //done
+ nextWindowOfClassOnAllWorkspaces, //done
+ prevWindowOfClassOnAllWorkspaces, //done
changeWorkspace, //done
nextWorkspace, //done
const unsigned int _modifierMask;
const int _numberParam;
+ const std::string _stringParam;
public:
inline enum ActionType type() const { return _type;}
inline const KeyCode keycode() const { return _keycode; }
inline const unsigned int modifierMask() const { return _modifierMask; }
inline const int number() const { return _numberParam; }
+ inline const std::string &string() const { return _stringParam; }
Action(enum ActionType type, KeyCode keycode, unsigned int modifierMask,
int number = 0);
+ Action(enum ActionType type, KeyCode keycode, unsigned int modifierMask,
+ const std::string &str);
};
typedef std::list<Action> ActionList;