+ }\r
+ /// <summary>\r
+ /// This method should be called whenever the players want to move to a new map.\r
+ /// Not implemented yet. Need some way to get next map.\r
+ /// </summary>\r
+ public void startNewMap()\r
+ {\r
+ //TODO somehow get next map\r
+ State.Entities.Clear();\r
+ //State.Map = State.Map.getNextMap();\r
+ for (int i = 0; i < State.mCharacters.Length; i++)\r
+ {\r
+ State.mCharacters[i].Coordinates = State.Map.GetStartingPositionForPlayer(i + 1);\r
+ }\r
+ State.Entities = State.Map.GetAllEntities();\r