--- Set the amount of time in seconds between each update of the physics
--- state. A value of 0.01 or lower is ideal for accurate physics
--- approximations. Values that are much higher cause the CPU to do less
--- work, but accuracy will suffer. Errors could be introduced in the game
--- with extremely high values.
+-- Set the number of times each second the physics state will be updated. A
+-- value of 100 or higher is ideal for accurate physics approximations. Values
+-- that are much lower cause the CPU to do less work, but accuracy will suffer.
+-- Errors could be introduced in the game with extremely low values.