+void action_growtoedge(union ActionData *data)
+{
+ int x, y, width, height, dest;
+ ObClient *c = data->diraction.any.c;
+ Rect *a;
+
+ if (!c)
+ return;
+
+ a = screen_area(c->desktop);
+ x = c->frame->area.x;
+ y = c->frame->area.y;
+ width = c->frame->area.width;
+ height = c->frame->area.height;
+
+ switch(data->diraction.direction) {
+ case OB_DIRECTION_NORTH:
+ dest = client_directional_edge_search(c, OB_DIRECTION_NORTH);
+ if (a->y == y)
+ height = c->frame->area.height / 2;
+ else {
+ height = c->frame->area.y + c->frame->area.height - dest;
+ y = dest;
+ }
+ break;
+ case OB_DIRECTION_WEST:
+ dest = client_directional_edge_search(c, OB_DIRECTION_WEST);
+ if (a->x == x)
+ width = c->frame->area.width / 2;
+ else {
+ width = c->frame->area.x + c->frame->area.width - dest;
+ x = dest;
+ }
+ break;
+ case OB_DIRECTION_SOUTH:
+ dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH);
+ if (a->y + a->height == y + c->frame->area.height) {
+ height = c->frame->area.height / 2;
+ y = a->y + a->height - height;
+ } else
+ height = dest - c->frame->area.y;
+ y += (height - c->frame->area.height) % c->size_inc.height;
+ height -= (height - c->frame->area.height) % c->size_inc.height;
+ break;
+ case OB_DIRECTION_EAST:
+ dest = client_directional_edge_search(c, OB_DIRECTION_EAST);
+ if (a->x + a->width == x + c->frame->area.width) {
+ width = c->frame->area.width / 2;
+ x = a->x + a->width - width;
+ } else
+ width = dest - c->frame->area.x;
+ x += (width - c->frame->area.width) % c->size_inc.width;
+ width -= (width - c->frame->area.width) % c->size_inc.width;
+ break;
+ default:
+ g_assert_not_reached();
+ }
+ frame_frame_gravity(c->frame, &x, &y);
+ width -= c->frame->size.left + c->frame->size.right;
+ height -= c->frame->size.top + c->frame->size.bottom;
+ client_action_start(data);
+ client_move_resize(c, x, y, width, height);
+ client_action_end(data);