- /* Ungrab the keyboard before running the action.
-
- If there is an interactive action going on, then cancel it to
- release the keyboard. If not, then call XUngrabKeyboard().
-
- We call XUngrabKeyboard because a key press causes a passive
- grab on the keyboard, and so if program we are executing wants to
- grab the keyboard, it will fail if the button is still held down
- (which is likely).
-
- Use the X function not out own, because we're not considering
- a grab to be in place at all so our function won't try ungrab
- anything.
- */
- if (keyboard_interactively_grabbed())
- keyboard_interactive_cancel();
- else
- XUngrabKeyboard(ob_display, data->any.time);
-