- else if (!ungrabbed) {
- /* Ungrab the keyboard before running the action if it's not
- interactive.
-
- If there is an interactive action going on, then cancel it
- to release the keyboard. If not, then call
- XUngrabKeyboard().
-
- We call XUngrabKeyboard() because a key press causes a
- passive grab on the keyboard, and so if program we are
- executing wants to grab the keyboard, it will fail if the
- button is still held down (which is likely).
-
- Use the X function not out own, because we're not
- considering a grab to be in place at all so our function
- won't try ungrab anything.
- */
- if (keyboard_interactively_grabbed())
- keyboard_interactive_cancel();
- else
- XUngrabKeyboard(ob_display, time);
-
- /* We don't the same with XUngrabPointer, even though it can
- cause the same problem. But then Press bindings cause
- Drag bindings to break.
- XUngrabPointer(ob_display, time);*/
- }