+ }
+}
+
+void action_send_to_desktop_dir(union ActionData *data)
+{
+ ObClient *c = data->sendtodir.inter.any.c;
+ guint d;
+
+ if (!client_normal(c)) return;
+
+ d = screen_cycle_desktop(data->sendtodir.dir, data->sendtodir.wrap,
+ data->sendtodir.linear,
+ data->sendtodir.inter.any.interactive,
+ data->sendtodir.inter.final,
+ data->sendtodir.inter.cancel);
+ if (!data->sendtodir.inter.any.interactive ||
+ !data->sendtodir.inter.final ||
+ data->sendtodir.inter.cancel)
+ {
+ client_set_desktop(c, d, data->sendtodir.follow);
+ if (data->sendtodir.follow)
+ screen_set_desktop(d);
+ }
+}
+
+void action_desktop_last(union ActionData *data)
+{
+ screen_set_desktop(screen_last_desktop);
+}
+
+void action_toggle_decorations(union ActionData *data)
+{
+ ObClient *c = data->client.any.c;
+
+ client_action_start(data);
+ client_set_undecorated(c, !c->undecorated);
+ client_action_end(data);
+}
+
+static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch)
+{
+ /* let's make x and y client relative instead of screen relative */
+ x = x - cx;
+ y = ch - (y - cy); /* y is inverted, 0 is at the bottom of the window */
+
+#define X x*ch/cw
+#define A -4*X + 7*ch/3
+#define B 4*X -15*ch/9
+#define C -X/4 + 2*ch/3
+#define D X/4 + 5*ch/12
+#define E X/4 + ch/3
+#define F -X/4 + 7*ch/12
+#define G 4*X - 4*ch/3
+#define H -4*X + 8*ch/3
+#define a (y > 5*ch/9)
+#define b (x < 4*cw/9)
+#define c (x > 5*cw/9)
+#define d (y < 4*ch/9)
+
+ /*
+ Each of these defines (except X which is just there for fun), represents
+ the equation of a line. The lines they represent are shown in the diagram
+ below. Checking y against these lines, we are able to choose a region
+ of the window as shown.
+
+ +---------------------A-------|-------|-------B---------------------+
+ | |A B| |
+ | |A | | B| |
+ | | A B | |
+ | | A | | B | |
+ | | A B | |
+ | | A | | B | |
+ | northwest | A north B | northeast |
+ | | A | | B | |
+ | | A B | |
+ C---------------------+----A--+-------+--B----+---------------------D
+ |CCCCCCC | A B | DDDDDDD|
+ | CCCCCCCC | A | | B | DDDDDDDD |
+ | CCCCCCC A B DDDDDDD |
+ - - - - - - - - - - - +CCCCCCC+aaaaaaa+DDDDDDD+ - - - - - - - - - - -
+ | | b c | |
+ | west | b move c | east |
+ | | b c | |
+ - - - - - - - - - - - +EEEEEEE+ddddddd+FFFFFFF+- - - - - - - - - - -
+ | EEEEEEE G H FFFFFFF |
+ | EEEEEEEE | G | | H | FFFFFFFF |
+ |EEEEEEE | G H | FFFFFFF|
+ E---------------------+----G--+-------+--H----+---------------------F
+ | | G H | |
+ | | G | | H | |
+ | southwest | G south H | southeast |
+ | | G | | H | |
+ | | G H | |
+ | | G | | H | |
+ | | G H | |
+ | |G | | H| |
+ | |G H| |
+ +---------------------G-------|-------|-------H---------------------+
+ */
+
+ if (y < A && y >= C)
+ return prop_atoms.net_wm_moveresize_size_topleft;
+ else if (y >= A && y >= B && a)
+ return prop_atoms.net_wm_moveresize_size_top;
+ else if (y < B && y >= D)
+ return prop_atoms.net_wm_moveresize_size_topright;
+ else if (y < C && y >= E && b)
+ return prop_atoms.net_wm_moveresize_size_left;
+ else if (y < D && y >= F && c)
+ return prop_atoms.net_wm_moveresize_size_right;
+ else if (y < E && y >= G)
+ return prop_atoms.net_wm_moveresize_size_bottomleft;
+ else if (y < G && y < H && d)
+ return prop_atoms.net_wm_moveresize_size_bottom;
+ else if (y >= H && y < F)
+ return prop_atoms.net_wm_moveresize_size_bottomright;
+ else
+ return prop_atoms.net_wm_moveresize_move;
+
+#undef X
+#undef A
+#undef B
+#undef C
+#undef D
+#undef E
+#undef F
+#undef G
+#undef H
+#undef a
+#undef b
+#undef c
+#undef d
+}
+
+void action_moveresize(union ActionData *data)
+{
+ ObClient *c = data->moveresize.any.c;
+ guint32 corner;
+
+ if (!client_normal(c)) return;
+
+ if (data->moveresize.keyboard) {
+ corner = (data->moveresize.move ?
+ prop_atoms.net_wm_moveresize_move_keyboard :
+ prop_atoms.net_wm_moveresize_size_keyboard);
+ } else {
+ corner = (data->moveresize.move ?
+ prop_atoms.net_wm_moveresize_move :
+ pick_corner(data->any.x, data->any.y,
+ c->frame->area.x, c->frame->area.y,
+ /* use the client size because the frame
+ can be differently sized (shaded
+ windows) and we want this based on the
+ clients size */
+ c->area.width + c->frame->size.left +
+ c->frame->size.right,
+ c->area.height + c->frame->size.top +
+ c->frame->size.bottom));
+ const gchar *c;
+ if (corner == prop_atoms.net_wm_moveresize_size_topright)
+ c = "topright";
+ else if (corner == prop_atoms.net_wm_moveresize_size_top)
+ c = "top";
+ else if (corner == prop_atoms.net_wm_moveresize_size_topleft)
+ c = "topleft";
+ else if (corner == prop_atoms.net_wm_moveresize_size_right)
+ c = "right";
+ else if (corner == prop_atoms.net_wm_moveresize_move)
+ c = "middle";
+ else if (corner == prop_atoms.net_wm_moveresize_size_left)
+ c = "left";
+ else if (corner == prop_atoms.net_wm_moveresize_size_bottomright)
+ c = "bottomright";
+ else if (corner == prop_atoms.net_wm_moveresize_size_bottom)
+ c = "bottom";
+ else if (corner == prop_atoms.net_wm_moveresize_size_bottomleft)
+ c = "bottomleft";
+ ob_debug("corner: %s\n", c);
+ }
+
+ moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
+}
+
+void action_reconfigure(union ActionData *data)
+{
+ ob_reconfigure();
+}
+
+void action_restart(union ActionData *data)
+{
+ ob_restart_other(data->execute.path);
+}
+
+void action_exit(union ActionData *data)
+{
+ ob_exit(0);
+}
+
+void action_showmenu(union ActionData *data)
+{
+ if (data->showmenu.name) {
+ menu_show(data->showmenu.name, data->any.x, data->any.y,
+ data->any.button, data->showmenu.any.c);
+ }
+}
+
+void action_cycle_windows(union ActionData *data)
+{
+ /* if using focus_delay, stop the timer now so that focus doesn't go moving
+ on us */
+ event_halt_focus_delay();
+
+ focus_cycle(data->cycle.forward,
+ data->cycle.dock_windows,
+ data->cycle.linear, data->any.interactive,
+ data->cycle.dialog,
+ data->cycle.inter.final, data->cycle.inter.cancel);
+}
+
+void action_directional_focus(union ActionData *data)
+{
+ /* if using focus_delay, stop the timer now so that focus doesn't go moving
+ on us */
+ event_halt_focus_delay();
+
+ focus_directional_cycle(data->interdiraction.direction,
+ data->interdiraction.dock_windows,
+ data->any.interactive,
+ data->interdiraction.dialog,
+ data->interdiraction.inter.final,
+ data->interdiraction.inter.cancel);
+}
+
+void action_movetoedge(union ActionData *data)
+{
+ gint x, y;
+ ObClient *c = data->diraction.any.c;
+
+ x = c->frame->area.x;
+ y = c->frame->area.y;
+
+ switch(data->diraction.direction) {
+ case OB_DIRECTION_NORTH:
+ y = client_directional_edge_search(c, OB_DIRECTION_NORTH,
+ data->diraction.hang)
+ - (data->diraction.hang ? c->frame->area.height : 0);
+ break;
+ case OB_DIRECTION_WEST:
+ x = client_directional_edge_search(c, OB_DIRECTION_WEST,
+ data->diraction.hang)
+ - (data->diraction.hang ? c->frame->area.width : 0);
+ break;
+ case OB_DIRECTION_SOUTH:
+ y = client_directional_edge_search(c, OB_DIRECTION_SOUTH,
+ data->diraction.hang)
+ - (data->diraction.hang ? 0 : c->frame->area.height);
+ break;
+ case OB_DIRECTION_EAST:
+ x = client_directional_edge_search(c, OB_DIRECTION_EAST,
+ data->diraction.hang)
+ - (data->diraction.hang ? 0 : c->frame->area.width);
+ break;
+ default:
+ g_assert_not_reached();
+ }
+ frame_frame_gravity(c->frame, &x, &y, c->area.width, c->area.height);
+ client_action_start(data);
+ client_move(c, x, y);
+ client_action_end(data);
+}
+
+void action_growtoedge(union ActionData *data)
+{
+ gint x, y, width, height, dest;
+ ObClient *c = data->diraction.any.c;
+ Rect *a;
+
+ //FIXME growtoedge resizes shaded windows to 0 height
+ if (c->shaded)
+ return;
+
+ a = screen_area(c->desktop);
+ x = c->frame->area.x;
+ y = c->frame->area.y;
+ width = c->frame->area.width;
+ height = c->frame->area.height;
+
+ switch(data->diraction.direction) {
+ case OB_DIRECTION_NORTH:
+ dest = client_directional_edge_search(c, OB_DIRECTION_NORTH, FALSE);
+ if (a->y == y)
+ height = c->frame->area.height / 2;
+ else {
+ height = c->frame->area.y + c->frame->area.height - dest;
+ y = dest;
+ }
+ break;
+ case OB_DIRECTION_WEST:
+ dest = client_directional_edge_search(c, OB_DIRECTION_WEST, FALSE);
+ if (a->x == x)
+ width = c->frame->area.width / 2;
+ else {
+ width = c->frame->area.x + c->frame->area.width - dest;
+ x = dest;
+ }
+ break;
+ case OB_DIRECTION_SOUTH:
+ dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH, FALSE);
+ if (a->y + a->height == y + c->frame->area.height) {
+ height = c->frame->area.height / 2;
+ y = a->y + a->height - height;
+ } else
+ height = dest - c->frame->area.y;
+ y += (height - c->frame->area.height) % c->size_inc.height;
+ height -= (height - c->frame->area.height) % c->size_inc.height;
+ break;
+ case OB_DIRECTION_EAST:
+ dest = client_directional_edge_search(c, OB_DIRECTION_EAST, FALSE);
+ if (a->x + a->width == x + c->frame->area.width) {
+ width = c->frame->area.width / 2;
+ x = a->x + a->width - width;
+ } else
+ width = dest - c->frame->area.x;
+ x += (width - c->frame->area.width) % c->size_inc.width;
+ width -= (width - c->frame->area.width) % c->size_inc.width;
+ break;
+ default:
+ g_assert_not_reached();
+ }
+ width -= c->frame->size.left + c->frame->size.right;
+ height -= c->frame->size.top + c->frame->size.bottom;
+ frame_frame_gravity(c->frame, &x, &y, width, height);
+ client_action_start(data);
+ client_move_resize(c, x, y, width, height);
+ client_action_end(data);
+}
+
+void action_send_to_layer(union ActionData *data)
+{
+ client_set_layer(data->layer.any.c, data->layer.layer);
+}
+
+void action_toggle_layer(union ActionData *data)
+{
+ ObClient *c = data->layer.any.c;
+
+ client_action_start(data);
+ if (data->layer.layer < 0)
+ client_set_layer(c, c->below ? 0 : -1);
+ else if (data->layer.layer > 0)
+ client_set_layer(c, c->above ? 0 : 1);
+ client_action_end(data);
+}
+
+void action_toggle_dockautohide(union ActionData *data)
+{
+ config_dock_hide = !config_dock_hide;
+ dock_configure();
+}
+
+void action_toggle_show_desktop(union ActionData *data)
+{
+ screen_show_desktop(!screen_showing_desktop);
+}
+
+void action_show_desktop(union ActionData *data)
+{
+ screen_show_desktop(TRUE);
+}
+
+void action_unshow_desktop(union ActionData *data)
+{
+ screen_show_desktop(FALSE);