-void action_execute(char *path);
-void action_iconify(Client *c);
-void action_raise(Client *c);
-void action_lower(Client *c);
-void action_close(Client *c);
-void action_shade(Client *c);
-void action_unshade(Client *c);
-void action_toggle_shade(Client *c);
-void action_toggle_omnipresent(Client *c);
-void action_move_relative(Client *c, int dx, int dy);
-void action_resize_relative(Client *c, int dx, int dy);
-void action_maximize_full(Client *c);
-void action_unmaximize_full(Client *c);
-void action_toggle_maximize_full(Client *c);
-void action_maximize_horz(Client *c);
-void action_unmaximize_horz(Client *c);
-void action_toggle_maximize_horz(Client *c);
-void action_maximize_vert(Client *c);
-void action_unmaximize_vert(Client *c);
-void action_toggle_maximize_vert(Client *c);
-void action_send_to_desktop(Client *c, guint desktop);
-void action_send_to_next_desktop(Client *c, gboolean wrap, gboolean follow);
-void action_send_to_previous_desktop(Client *c, gboolean wrap,gboolean follow);
-void action_desktop(guint desktop);
-void action_next_desktop(gboolean wrap);
-void action_previous_desktop(gboolean wrap);
-void action_next_desktop_column(gboolean wrap);
-void action_previous_desktop_column(gboolean wrap);
-void action_next_desktop_row(gboolean wrap);
-void action_previous_desktop_row(gboolean wrap);
-void action_toggle_decorations(Client *c);
+Action *action_new(void (*func)(union ActionData *data));
+
+/* Creates a new Action from the name of the action
+ A few action types need data set after making this call still. Check if
+ the returned action's "func" is one of these.
+ action_execute - the path needs to be set
+ action_restart - the path can optionally be set
+ action_desktop - the destination desktop needs to be set
+ action_move_relative_horz - the delta
+ action_move_relative_vert - the delta
+ action_resize_relative_horz - the delta
+ action_resize_relative_vert - the delta
+*/
+
+Action *action_from_string(char *name);
+Action *action_parse(xmlDocPtr doc, xmlNodePtr node);
+void action_free(Action *a);
+
+/* Execute */
+void action_execute(union ActionData *data);
+/* ClientAction */
+void action_focus(union ActionData *data);
+/* ClientAction */
+void action_unfocus(union ActionData *data);
+/* ClientAction */
+void action_iconify(union ActionData *data);
+/* ClientAction */
+void action_raise(union ActionData *data);
+/* ClientAction */
+void action_lower(union ActionData *data);
+/* ClientAction */
+void action_close(union ActionData *data);
+/* ClientAction */
+void action_kill(union ActionData *data);
+/* ClientAction */
+void action_shade(union ActionData *data);
+/* ClientAction */
+void action_shadelower(union ActionData *data);
+/* ClientAction */
+void action_unshaderaise(union ActionData *data);
+/* ClientAction */
+void action_unshade(union ActionData *data);
+/* ClientAction */
+void action_toggle_shade(union ActionData *data);
+/* ClientAction */
+void action_toggle_omnipresent(union ActionData *data);
+/* MoveResizeRelative */
+void action_move_relative_horz(union ActionData *data);
+/* MoveResizeRelative */
+void action_move_relative_vert(union ActionData *data);
+/* MoveResizeRelative */
+void action_resize_relative_horz(union ActionData *data);
+/* MoveResizeRelative */
+void action_resize_relative_vert(union ActionData *data);
+/* ClientAction */
+void action_maximize_full(union ActionData *data);
+/* ClientAction */
+void action_unmaximize_full(union ActionData *data);
+/* ClientAction */
+void action_toggle_maximize_full(union ActionData *data);
+/* ClientAction */
+void action_maximize_horz(union ActionData *data);
+/* ClientAction */
+void action_unmaximize_horz(union ActionData *data);
+/* ClientAction */
+void action_toggle_maximize_horz(union ActionData *data);
+/* ClientAction */
+void action_maximize_vert(union ActionData *data);
+/* ClientAction */
+void action_unmaximize_vert(union ActionData *data);
+/* ClientAction */
+void action_toggle_maximize_vert(union ActionData *data);
+/* SendToDesktop */
+void action_send_to_desktop(union ActionData *data);
+/* SendToDesktopDirection */
+void action_send_to_desktop_right(union ActionData *data);
+/* SendToDesktopDirection */
+void action_send_to_desktop_left(union ActionData *data);
+/* SendToDesktopDirection */
+void action_send_to_desktop_up(union ActionData *data);
+/* SendToDesktopDirection */
+void action_send_to_desktop_down(union ActionData *data);
+/* Desktop */
+void action_desktop(union ActionData *data);
+/* DesktopDirection */
+void action_desktop_right(union ActionData *data);
+/* DesktopDirection */
+void action_desktop_left(union ActionData *data);
+/* DesktopDirection */
+void action_desktop_up(union ActionData *data);
+/* DesktopDirection */
+void action_desktop_down(union ActionData *data);
+/* ClientAction */
+void action_toggle_decorations(union ActionData *data);
+/* MoveResize */
+void action_moveresize(union ActionData *data);
+/* Execute */
+void action_restart(union ActionData *data);
+/* Any */
+void action_exit(union ActionData *data);
+/* ShowMenu */
+void action_showmenu(union ActionData *data);
+/* CycleWindows */
+void action_cycle_windows(union ActionData *data);
+/* DirectionalAction */
+void action_directional_focus(union ActionData *data);
+/* DirectionalAction */
+void action_movetoedge(union ActionData *data);
+/* Layer */
+void action_send_to_layer(union ActionData *data);
+/* Layer */
+void action_toggle_layer(union ActionData *data);
+/* Any */
+void action_toggle_show_desktop(union ActionData *data);
+/* Any */
+void action_show_desktop(union ActionData *data);
+/* Any */
+void action_unshow_desktop(union ActionData *data);