+ /* gets the frame's position */
+ frame_client_gravity(self->frame, x, y, *w, *h);
+
+ /* these positions are frame positions, not client positions */
+
+ /* set the size and position if fullscreen */
+ if (self->fullscreen) {
+ Rect *a;
+ guint i;
+
+ i = screen_find_monitor(&desired);
+ a = screen_physical_area_monitor(i);
+
+ *x = a->x;
+ *y = a->y;
+ *w = a->width;
+ *h = a->height;
+
+ user = FALSE; /* ignore if the client can't be moved/resized when it
+ is fullscreening */
+
+ g_free(a);
+ } else if (self->max_horz || self->max_vert) {
+ Rect *a;
+ guint i;
+
+ i = screen_find_monitor(&desired);
+ a = screen_area_monitor(self->desktop, i, &desired);
+
+ /* set the size and position if maximized */
+ if (self->max_horz) {
+ *x = a->x;
+ *w = a->width - self->frame->size.left - self->frame->size.right;
+ }
+ if (self->max_vert) {
+ *y = a->y;
+ *h = a->height - self->frame->size.top - self->frame->size.bottom;
+ }
+
+ user = FALSE; /* ignore if the client can't be moved/resized when it
+ is maximizing */
+
+ g_free(a);
+ }
+
+ /* gets the client's position */
+ frame_frame_gravity(self->frame, x, y, *w, *h);
+