+void client_try_configure(ObClient *self, gint *x, gint *y, gint *w, gint *h,
+ gint *logicalw, gint *logicalh,
+ gboolean user)
+{
+ Rect desired = {*x, *y, *w, *h};
+ frame_rect_to_frame(self->frame, &desired);
+
+ /* make the frame recalculate its dimentions n shit without changing
+ anything visible for real, this way the constraints below can work with
+ the updated frame dimensions. */
+ frame_adjust_area(self->frame, FALSE, TRUE, TRUE);
+
+ /* gets the frame's position */
+ frame_client_gravity(self->frame, x, y);
+
+ /* these positions are frame positions, not client positions */
+
+ /* set the size and position if fullscreen */
+ if (self->fullscreen) {
+ Rect *a;
+ guint i;
+
+ i = screen_find_monitor(&desired);
+ a = screen_physical_area_monitor(i);
+
+ *x = a->x;
+ *y = a->y;
+ *w = a->width;
+ *h = a->height;
+
+ user = FALSE; /* ignore if the client can't be moved/resized when it
+ is fullscreening */
+
+ g_free(a);
+ } else if (self->max_horz || self->max_vert) {
+ Rect *a;
+ guint i;
+
+ /* use all possible struts when maximizing to the full screen */
+ i = screen_find_monitor(&desired);
+ a = screen_area(self->desktop, i,
+ (self->max_horz && self->max_vert ? NULL : &desired));
+
+ /* set the size and position if maximized */
+ if (self->max_horz) {
+ *x = a->x;
+ *w = a->width - self->frame->size.left - self->frame->size.right;
+ }
+ if (self->max_vert) {
+ *y = a->y;
+ *h = a->height - self->frame->size.top - self->frame->size.bottom;
+ }