/* do a check to see if the window has already been unmapped or destroyed
do this intelligently while watching out for unmaps we've generated
(ignore_unmaps > 0) */
if (XCheckTypedWindowEvent(ob_display, self->window,
/* do a check to see if the window has already been unmapped or destroyed
do this intelligently while watching out for unmaps we've generated
(ignore_unmaps > 0) */
if (XCheckTypedWindowEvent(ob_display, self->window,