+ obe.data.s.signal = signal;
+
+ i = 0;
+ while (e > 1) {
+ e >>= 1;
+ ++i;
+ }
+
+ for (it = funcs[i]; it != NULL; it = it->next) {
+ Func *f = it->data;
+ f->h(&obe, f->data);
+ }
+}
+
+void dispatch_move(Client *c, int *x, int *y)
+{
+ guint i;
+ EventType e = Event_Client_Moving;
+ GSList *it;
+ ObEvent obe;
+
+ obe.type = e;
+ obe.data.c.client = c;
+ obe.data.c.num[0] = *x;
+ obe.data.c.num[1] = *y;