+ if (client &&
+ e->xfocus.detail == NotifyInferior)
+ {
+ ob_debug_type(OB_DEBUG_FOCUS,
+ "Focus went to the frame window");
+
+ focus_left_screen = FALSE;
+
+ focus_fallback(FALSE, config_focus_under_mouse, TRUE, TRUE);
+
+ /* We don't get a FocusOut for this case, because it's just moving
+ from our Inferior up to us. This happens when iconifying a
+ window with RevertToParent focus */
+ frame_adjust_focus(client->frame, FALSE);
+ /* focus_set_client(NULL) has already been called */
+ }
+ else if (e->xfocus.detail == NotifyPointerRoot ||
+ e->xfocus.detail == NotifyDetailNone ||
+ e->xfocus.detail == NotifyInferior ||
+ e->xfocus.detail == NotifyNonlinear)
+ {
+ XEvent ce;
+
+ ob_debug_type(OB_DEBUG_FOCUS,
+ "Focus went to root or pointer root/none\n");
+
+ if (e->xfocus.detail == NotifyInferior ||
+ e->xfocus.detail == NotifyNonlinear)
+ {
+ focus_left_screen = FALSE;
+ }
+
+ /* If another FocusIn is in the queue then don't fallback yet. This
+ fixes the fun case of:
+ window map -> send focusin
+ window unmap -> get focusout
+ window map -> send focusin
+ get first focus out -> fall back to something (new window
+ hasn't received focus yet, so something else) -> send focusin
+ which means the "something else" is the last thing to get a
+ focusin sent to it, so the new window doesn't end up with focus.
+
+ But if the other focus in is something like PointerRoot then we
+ still want to fall back.
+ */
+ if (XCheckIfEvent(ob_display, &ce, event_look_for_focusin_client,
+ NULL))
+ {
+ XPutBackEvent(ob_display, &ce);
+ ob_debug_type(OB_DEBUG_FOCUS,
+ " but another FocusIn is coming\n");
+ } else {
+ /* Focus has been reverted.
+
+ FocusOut events come after UnmapNotify, so we don't need to
+ worry about focusing an invalid window
+ */
+
+ if (!focus_left_screen)
+ focus_fallback(FALSE, config_focus_under_mouse,
+ TRUE, TRUE);
+ }
+ }
+ else if (!client)
+ {
+ ob_debug_type(OB_DEBUG_FOCUS,
+ "Focus went to a window that is already gone\n");
+
+ /* If you send focus to a window and then it disappears, you can
+ get the FocusIn for it, after it is unmanaged.
+ Just wait for the next FocusOut/FocusIn pair, but make note that
+ the window that was focused no longer is. */
+ focus_set_client(NULL);
+ }
+ else if (client != focus_client) {
+ focus_left_screen = FALSE;