+static gboolean event_handle_menu_keyboard(XEvent *ev)
+{
+ guint keycode, state;
+ gunichar unikey;
+ ObMenuFrame *frame;
+ gboolean ret = FALSE;
+
+ keycode = ev->xkey.keycode;
+ state = ev->xkey.state;
+ unikey = translate_unichar(keycode);
+
+ frame = find_active_or_last_menu();
+ if (frame == NULL)
+ g_assert_not_reached(); /* there is no active menu */
+
+ /* Allow control while going thru the menu */
+ else if (ev->type == KeyPress && (state & ~ControlMask) == 0) {
+ frame->got_press = TRUE;
+
+ if (keycode == ob_keycode(OB_KEY_ESCAPE)) {
+ menu_frame_hide_all();
+ ret = TRUE;
+ }
+
+ else if (keycode == ob_keycode(OB_KEY_LEFT)) {
+ /* Left goes to the parent menu */
+ menu_frame_select(frame, NULL, TRUE);
+ ret = TRUE;
+ }
+
+ else if (keycode == ob_keycode(OB_KEY_RIGHT)) {
+ /* Right goes to the selected submenu */
+ if (frame->child) menu_frame_select_next(frame->child);
+ ret = TRUE;
+ }
+
+ else if (keycode == ob_keycode(OB_KEY_UP)) {
+ menu_frame_select_previous(frame);
+ ret = TRUE;
+ }
+
+ else if (keycode == ob_keycode(OB_KEY_DOWN)) {
+ menu_frame_select_next(frame);
+ ret = TRUE;
+ }
+ }
+
+ /* Use KeyRelease events for running things so that the key release doesn't
+ get sent to the focused application.
+
+ Allow ControlMask only, and don't bother if the menu is empty */
+ else if (ev->type == KeyRelease && (state & ~ControlMask) == 0 &&
+ frame->entries && frame->got_press)
+ {
+ if (keycode == ob_keycode(OB_KEY_RETURN)) {
+ /* Enter runs the active item or goes into the submenu.
+ Control-Enter runs it without closing the menu. */
+ if (frame->child)
+ menu_frame_select_next(frame->child);
+ else if (frame->selected)
+ menu_entry_frame_execute(frame->selected, state);
+
+ ret = TRUE;
+ }
+
+ /* keyboard accelerator shortcuts. (if it was a valid key) */
+ else if (unikey != 0) {
+ GList *start;
+ GList *it;
+ ObMenuEntryFrame *found = NULL;
+ guint num_found = 0;
+
+ /* start after the selected one */
+ start = frame->entries;
+ if (frame->selected) {
+ for (it = start; frame->selected != it->data;
+ it = g_list_next(it))
+ g_assert(it != NULL); /* nothing was selected? */
+ /* next with wraparound */
+ start = g_list_next(it);
+ if (start == NULL) start = frame->entries;
+ }
+
+ it = start;
+ do {
+ ObMenuEntryFrame *e = it->data;
+ gunichar entrykey = 0;
+
+ if (e->entry->type == OB_MENU_ENTRY_TYPE_NORMAL)
+ entrykey = e->entry->data.normal.shortcut;
+ else if (e->entry->type == OB_MENU_ENTRY_TYPE_SUBMENU)
+ entrykey = e->entry->data.submenu.submenu->shortcut;
+
+ if (unikey == entrykey) {
+ if (found == NULL) found = e;
+ ++num_found;
+ }
+
+ /* next with wraparound */
+ it = g_list_next(it);
+ if (it == NULL) it = frame->entries;
+ } while (it != start);
+
+ if (found) {
+ if (found->entry->type == OB_MENU_ENTRY_TYPE_NORMAL &&
+ num_found == 1)
+ {
+ menu_frame_select(frame, found, TRUE);
+ usleep(50000); /* highlight the item for a short bit so the
+ user can see what happened */
+ menu_entry_frame_execute(found, state);
+ } else {
+ menu_frame_select(frame, found, TRUE);
+ if (num_found == 1)
+ menu_frame_select_next(frame->child);
+ }
+
+ ret = TRUE;
+ }
+ }
+ }
+
+ return ret;
+}
+
+static gboolean event_handle_menu(XEvent *ev)