- /* send focus somewhere if it is moving or if it was NULL before,
- in which case it may not even be on the screen */
- if (!old || new != old) {
- /* unfocus any focused clients.. they can be focused by Pointer events
- and such, and then when we try focus them, we won't get a FocusIn
- event at all for them. */
- focus_nothing();
+ /* unfocus any focused clients.. they can be focused by Pointer events
+ and such, and then when we try focus them, we won't get a FocusIn
+ event at all for them. */
+ focus_nothing();