+ /* move to the top of the list */
+ push_to_top(client);
+ /* remove hiliting from the window when it gets focused */
+ client_hilite(client, FALSE);
+ }
+
+ /* set the NET_ACTIVE_WINDOW hint, but preserve it on shutdown */
+ if (ob_state() != OB_STATE_EXITING) {
+ active = client ? client->window : None;
+ PROP_SET32(RootWindow(ob_display, ob_screen),
+ net_active_window, window, active);
+ }
+}
+
+ObClient* focus_fallback_target(gboolean allow_refocus, ObClient *old)
+{
+ GList *it;
+ ObClient *target = NULL;
+ ObClient *desktop = NULL;
+
+ ob_debug_type(OB_DEBUG_FOCUS, "trying pointer stuff\n");
+ if (config_focus_follow && !config_focus_last)
+ {
+ if ((target = client_under_pointer()))
+ if (allow_refocus || target != old)
+ if (client_normal(target) && client_can_focus(target)) {
+ ob_debug_type(OB_DEBUG_FOCUS, "found in pointer stuff\n");
+ return target;
+ }
+ }
+
+#if 0
+ /* try for group relations */
+ if (old->group) {
+ GSList *sit;
+
+ for (it = focus_order[screen_desktop]; it; it = g_list_next(it))
+ for (sit = old->group->members; sit; sit = g_slist_next(sit))
+ if (sit->data == it->data)
+ if (sit->data != old && client_normal(sit->data))
+ if (client_can_focus(sit->data))
+ return sit->data;
+ }
+#endif
+
+ ob_debug_type(OB_DEBUG_FOCUS, "trying omnipresentness\n");
+ if (allow_refocus && old && old->desktop == DESKTOP_ALL &&
+ client_normal(old))
+ {
+ return old;
+ }
+
+
+ ob_debug_type(OB_DEBUG_FOCUS, "trying the focus order\n");
+ for (it = focus_order; it; it = g_list_next(it))
+ if (allow_refocus || it->data != old) {
+ ObClient *c = it->data;
+ /* fallback focus to a window if:
+ 1. it is actually focusable, cuz if it's not then we're sending
+ focus off to nothing
+ 2. it is validated. if the window is about to disappear, then
+ don't try focus it.
+ 3. it is visible on the current desktop. this ignores
+ omnipresent windows, which are problematic in their own rite.
+ 4. it's not iconic
+ 5. it is a normal type window, don't fall back onto a dock or
+ a splashscreen or a desktop window (save the desktop as a
+ backup fallback though)
+ */
+ if (client_can_focus(c) && !c->iconic)
+ {
+ if (c->desktop == screen_desktop && client_normal(c)) {
+ ob_debug_type(OB_DEBUG_FOCUS, "found in focus order\n");
+ return it->data;
+ } else if ((c->desktop == screen_desktop ||
+ c->desktop == DESKTOP_ALL) &&
+ c->type == OB_CLIENT_TYPE_DESKTOP &&
+ desktop == NULL)
+ desktop = c;
+ }
+ }
+
+ /* as a last resort fallback to the desktop window if there is one.
+ (if there's more than one, then the one most recently focused.)
+ */
+ ob_debug_type(OB_DEBUG_FOCUS, "found desktop: \n", !!desktop);
+ return desktop;
+}
+
+void focus_fallback(gboolean allow_refocus)
+{
+ ObClient *new;
+ ObClient *old = focus_client;
+
+ /* unfocus any focused clients.. they can be focused by Pointer events
+ and such, and then when I try focus them, I won't get a FocusIn event
+ at all for them.
+ */
+ focus_nothing();
+
+ if ((new = focus_fallback_target(allow_refocus, old)))
+ client_focus(new);
+}
+
+void focus_nothing()
+{
+ /* Install our own colormap */
+ if (focus_client != NULL) {
+ screen_install_colormap(focus_client, FALSE);
+ screen_install_colormap(NULL, TRUE);
+ }
+
+ focus_client = NULL;
+
+ /* when nothing will be focused, send focus to the backup target */
+ XSetInputFocus(ob_display, screen_support_win, RevertToPointerRoot,
+ event_curtime);
+}
+
+static void popup_cycle(ObClient *c, gboolean show)
+{
+ if (!show) {
+ icon_popup_hide(focus_cycle_popup);
+ } else {
+ Rect *a;
+ ObClient *p = c;
+ gchar *title = NULL;
+
+ a = screen_physical_area_monitor(0);
+ icon_popup_position(focus_cycle_popup, CenterGravity,
+ a->x + a->width / 2, a->y + a->height / 2);
+ icon_popup_width(focus_cycle_popup, MAX(a->width/3, POPUP_WIDTH));
+ icon_popup_height(focus_cycle_popup, POPUP_HEIGHT);
+
+ /* use the transient's parent's title/icon */
+ while (p->transient_for && p->transient_for != OB_TRAN_GROUP)
+ p = p->transient_for;
+
+ if (p != c && !strcmp("", (c->iconic ? c->icon_title : c->title)))
+ title = g_strdup(p->iconic ? p->icon_title : p->title);
+ /*title = g_strconcat((c->iconic ? c->icon_title : c->title),
+ " - ",
+ (p->iconic ? p->icon_title : p->title),
+ NULL);
+ */
+ icon_popup_show(focus_cycle_popup,
+ (title ? title :
+ (c->iconic ? c->icon_title : c->title)),
+ client_icon(p, 48, 48));
+ g_free(title);
+ }
+}
+
+void focus_cycle_draw_indicator()
+{
+ if (!focus_cycle_target) {
+ XUnmapWindow(ob_display, focus_indicator.top.win);
+ XUnmapWindow(ob_display, focus_indicator.left.win);
+ XUnmapWindow(ob_display, focus_indicator.right.win);
+ XUnmapWindow(ob_display, focus_indicator.bottom.win);
+
+ /* kill enter events cause by this unmapping */
+ event_ignore_queued_enters();
+ } else {
+ /*
+ if (focus_cycle_target)
+ frame_adjust_focus(focus_cycle_target->frame, FALSE);
+ frame_adjust_focus(focus_cycle_target->frame, TRUE);
+ */
+ gint x, y, w, h;
+ gint wt, wl, wr, wb;
+
+ wt = wl = wr = wb = MAX(3,
+ MAX(1, MAX(ob_rr_theme->paddingx,
+ ob_rr_theme->paddingy)) * 2 +
+ ob_rr_theme->fbwidth * 2);
+
+ x = focus_cycle_target->frame->area.x;
+ y = focus_cycle_target->frame->area.y;
+ w = focus_cycle_target->frame->area.width;
+ h = wt;
+
+ XMoveResizeWindow(ob_display, focus_indicator.top.win,
+ x, y, w, h);
+ a_focus_indicator->texture[0].data.lineart.x1 = 0;
+ a_focus_indicator->texture[0].data.lineart.y1 = h-1;
+ a_focus_indicator->texture[0].data.lineart.x2 = 0;
+ a_focus_indicator->texture[0].data.lineart.y2 = 0;
+ a_focus_indicator->texture[1].data.lineart.x1 = 0;
+ a_focus_indicator->texture[1].data.lineart.y1 = 0;
+ a_focus_indicator->texture[1].data.lineart.x2 = w-1;
+ a_focus_indicator->texture[1].data.lineart.y2 = 0;
+ a_focus_indicator->texture[2].data.lineart.x1 = w-1;
+ a_focus_indicator->texture[2].data.lineart.y1 = 0;
+ a_focus_indicator->texture[2].data.lineart.x2 = w-1;
+ a_focus_indicator->texture[2].data.lineart.y2 = h-1;
+ a_focus_indicator->texture[3].data.lineart.x1 = (wl-1);
+ a_focus_indicator->texture[3].data.lineart.y1 = h-1;
+ a_focus_indicator->texture[3].data.lineart.x2 = w - wr;
+ a_focus_indicator->texture[3].data.lineart.y2 = h-1;
+ RrPaint(a_focus_indicator, focus_indicator.top.win,
+ w, h);
+
+ x = focus_cycle_target->frame->area.x;
+ y = focus_cycle_target->frame->area.y;
+ w = wl;
+ h = focus_cycle_target->frame->area.height;
+
+ XMoveResizeWindow(ob_display, focus_indicator.left.win,
+ x, y, w, h);
+ a_focus_indicator->texture[0].data.lineart.x1 = w-1;
+ a_focus_indicator->texture[0].data.lineart.y1 = 0;
+ a_focus_indicator->texture[0].data.lineart.x2 = 0;
+ a_focus_indicator->texture[0].data.lineart.y2 = 0;
+ a_focus_indicator->texture[1].data.lineart.x1 = 0;
+ a_focus_indicator->texture[1].data.lineart.y1 = 0;
+ a_focus_indicator->texture[1].data.lineart.x2 = 0;
+ a_focus_indicator->texture[1].data.lineart.y2 = h-1;
+ a_focus_indicator->texture[2].data.lineart.x1 = 0;
+ a_focus_indicator->texture[2].data.lineart.y1 = h-1;
+ a_focus_indicator->texture[2].data.lineart.x2 = w-1;
+ a_focus_indicator->texture[2].data.lineart.y2 = h-1;
+ a_focus_indicator->texture[3].data.lineart.x1 = w-1;
+ a_focus_indicator->texture[3].data.lineart.y1 = wt-1;
+ a_focus_indicator->texture[3].data.lineart.x2 = w-1;
+ a_focus_indicator->texture[3].data.lineart.y2 = h - wb;
+ RrPaint(a_focus_indicator, focus_indicator.left.win,
+ w, h);
+
+ x = focus_cycle_target->frame->area.x +
+ focus_cycle_target->frame->area.width - wr;
+ y = focus_cycle_target->frame->area.y;
+ w = wr;
+ h = focus_cycle_target->frame->area.height ;
+
+ XMoveResizeWindow(ob_display, focus_indicator.right.win,
+ x, y, w, h);
+ a_focus_indicator->texture[0].data.lineart.x1 = 0;
+ a_focus_indicator->texture[0].data.lineart.y1 = 0;
+ a_focus_indicator->texture[0].data.lineart.x2 = w-1;
+ a_focus_indicator->texture[0].data.lineart.y2 = 0;
+ a_focus_indicator->texture[1].data.lineart.x1 = w-1;
+ a_focus_indicator->texture[1].data.lineart.y1 = 0;
+ a_focus_indicator->texture[1].data.lineart.x2 = w-1;
+ a_focus_indicator->texture[1].data.lineart.y2 = h-1;
+ a_focus_indicator->texture[2].data.lineart.x1 = w-1;
+ a_focus_indicator->texture[2].data.lineart.y1 = h-1;
+ a_focus_indicator->texture[2].data.lineart.x2 = 0;
+ a_focus_indicator->texture[2].data.lineart.y2 = h-1;
+ a_focus_indicator->texture[3].data.lineart.x1 = 0;
+ a_focus_indicator->texture[3].data.lineart.y1 = wt-1;
+ a_focus_indicator->texture[3].data.lineart.x2 = 0;
+ a_focus_indicator->texture[3].data.lineart.y2 = h - wb;
+ RrPaint(a_focus_indicator, focus_indicator.right.win,
+ w, h);
+
+ x = focus_cycle_target->frame->area.x;
+ y = focus_cycle_target->frame->area.y +
+ focus_cycle_target->frame->area.height - wb;
+ w = focus_cycle_target->frame->area.width;
+ h = wb;
+
+ XMoveResizeWindow(ob_display, focus_indicator.bottom.win,
+ x, y, w, h);
+ a_focus_indicator->texture[0].data.lineart.x1 = 0;
+ a_focus_indicator->texture[0].data.lineart.y1 = 0;
+ a_focus_indicator->texture[0].data.lineart.x2 = 0;
+ a_focus_indicator->texture[0].data.lineart.y2 = h-1;
+ a_focus_indicator->texture[1].data.lineart.x1 = 0;
+ a_focus_indicator->texture[1].data.lineart.y1 = h-1;
+ a_focus_indicator->texture[1].data.lineart.x2 = w-1;
+ a_focus_indicator->texture[1].data.lineart.y2 = h-1;
+ a_focus_indicator->texture[2].data.lineart.x1 = w-1;
+ a_focus_indicator->texture[2].data.lineart.y1 = h-1;
+ a_focus_indicator->texture[2].data.lineart.x2 = w-1;
+ a_focus_indicator->texture[2].data.lineart.y2 = 0;
+ a_focus_indicator->texture[3].data.lineart.x1 = wl-1;
+ a_focus_indicator->texture[3].data.lineart.y1 = 0;
+ a_focus_indicator->texture[3].data.lineart.x2 = w - wr;
+ a_focus_indicator->texture[3].data.lineart.y2 = 0;
+ RrPaint(a_focus_indicator, focus_indicator.bottom.win,
+ w, h);
+
+ XMapWindow(ob_display, focus_indicator.top.win);
+ XMapWindow(ob_display, focus_indicator.left.win);
+ XMapWindow(ob_display, focus_indicator.right.win);
+ XMapWindow(ob_display, focus_indicator.bottom.win);
+ }
+}
+
+static gboolean valid_focus_target(ObClient *ft, gboolean dock_windows)
+{
+ gboolean ok = FALSE;
+ /* we don't use client_can_focus here, because that doesn't let you
+ focus an iconic window, but we want to be able to, so we just check
+ if the focus flags on the window allow it, and its on the current
+ desktop */
+ if (dock_windows)
+ ok = ft->type == OB_CLIENT_TYPE_DOCK;
+ else
+ ok = (ft->type == OB_CLIENT_TYPE_NORMAL ||
+ ft->type == OB_CLIENT_TYPE_DIALOG ||
+ (!client_has_application_group_siblings(ft) &&
+ (ft->type == OB_CLIENT_TYPE_TOOLBAR ||
+ ft->type == OB_CLIENT_TYPE_MENU ||
+ ft->type == OB_CLIENT_TYPE_UTILITY)));
+ ok = ok && (ft->can_focus || ft->focus_notify);
+ if (!dock_windows) /* use dock windows that skip taskbar too */
+ ok = ok && !ft->skip_taskbar;
+ ok = ok && (ft->desktop == screen_desktop || ft->desktop == DESKTOP_ALL);
+ ok = ok && ft == client_focus_target(ft);
+ return ok;
+/*
+ {
+ GSList *it;
+
+ for (it = ft->transients; it; it = g_slist_next(it)) {
+ ObClient *c = it->data;
+
+ if (c->frame->visible)
+ return FALSE;
+ }
+ return TRUE;
+ }
+*/
+}
+
+void focus_cycle(gboolean forward, gboolean dock_windows,
+ gboolean linear, gboolean interactive,
+ gboolean dialog, gboolean done, gboolean cancel)
+{
+ static ObClient *first = NULL;
+ static ObClient *t = NULL;
+ static GList *order = NULL;
+ GList *it, *start, *list;
+ ObClient *ft = NULL;
+
+ if (interactive) {
+ if (cancel) {
+ focus_cycle_target = NULL;
+ goto done_cycle;
+ } else if (done)
+ goto done_cycle;
+
+ if (!focus_order)
+ goto done_cycle;
+
+ if (!first) first = focus_client;
+
+ if (linear) list = client_list;
+ else list = focus_order;
+ } else {
+ if (!focus_order)
+ goto done_cycle;
+ list = client_list;
+ }
+ if (!focus_cycle_target) focus_cycle_target = focus_client;
+
+ start = it = g_list_find(list, focus_cycle_target);
+ if (!start) /* switched desktops or something? */
+ start = it = forward ? g_list_last(list) : g_list_first(list);
+ if (!start) goto done_cycle;
+
+ do {
+ if (forward) {
+ it = it->next;
+ if (it == NULL) it = g_list_first(list);
+ } else {
+ it = it->prev;
+ if (it == NULL) it = g_list_last(list);
+ }
+ ft = it->data;
+ if (valid_focus_target(ft, dock_windows)) {
+ if (interactive) {
+ if (ft != focus_cycle_target) { /* prevents flicker */
+ focus_cycle_target = ft;
+ focus_cycle_draw_indicator();
+ }
+ popup_cycle(ft, dialog);
+ return;
+ } else if (ft != focus_cycle_target) {
+ focus_cycle_target = ft;
+ done = TRUE;
+ break;
+ }
+ }
+ } while (it != start);
+
+done_cycle:
+ if (done && focus_cycle_target)
+ client_activate(focus_cycle_target, FALSE, TRUE);
+
+ t = NULL;
+ first = NULL;
+ focus_cycle_target = NULL;
+ g_list_free(order);
+ order = NULL;
+
+ if (interactive) {
+ focus_cycle_draw_indicator();
+ popup_cycle(ft, FALSE);
+ }
+
+ return;
+}
+
+/* this be mostly ripped from fvwm */
+ObClient *focus_find_directional(ObClient *c, ObDirection dir,
+ gboolean dock_windows)
+{
+ gint my_cx, my_cy, his_cx, his_cy;
+ gint offset = 0;
+ gint distance = 0;
+ gint score, best_score;
+ ObClient *best_client, *cur;
+ GList *it;
+
+ if(!client_list)
+ return NULL;
+
+ /* first, find the centre coords of the currently focused window */
+ my_cx = c->frame->area.x + c->frame->area.width / 2;
+ my_cy = c->frame->area.y + c->frame->area.height / 2;
+
+ best_score = -1;
+ best_client = NULL;
+
+ for(it = g_list_first(client_list); it; it = g_list_next(it)) {
+ cur = it->data;
+
+ /* the currently selected window isn't interesting */
+ if(cur == c)
+ continue;
+ if (!dock_windows && !client_normal(cur))
+ continue;
+ if (dock_windows && cur->type != OB_CLIENT_TYPE_DOCK)
+ continue;
+ /* using c->desktop instead of screen_desktop doesn't work if the
+ * current window was omnipresent, hope this doesn't have any other
+ * side effects */
+ if(screen_desktop != cur->desktop && cur->desktop != DESKTOP_ALL)
+ continue;
+ if(cur->iconic)
+ continue;
+ if(!(client_focus_target(cur) == cur &&
+ client_can_focus(cur)))
+ continue;
+
+ /* find the centre coords of this window, from the
+ * currently focused window's point of view */
+ his_cx = (cur->frame->area.x - my_cx)
+ + cur->frame->area.width / 2;
+ his_cy = (cur->frame->area.y - my_cy)
+ + cur->frame->area.height / 2;
+
+ if(dir == OB_DIRECTION_NORTHEAST || dir == OB_DIRECTION_SOUTHEAST ||
+ dir == OB_DIRECTION_SOUTHWEST || dir == OB_DIRECTION_NORTHWEST) {
+ gint tx;
+ /* Rotate the diagonals 45 degrees counterclockwise.
+ * To do this, multiply the matrix /+h +h\ with the
+ * vector (x y). \-h +h/
+ * h = sqrt(0.5). We can set h := 1 since absolute
+ * distance doesn't matter here. */
+ tx = his_cx + his_cy;
+ his_cy = -his_cx + his_cy;
+ his_cx = tx;
+ }
+
+ switch(dir) {
+ case OB_DIRECTION_NORTH:
+ case OB_DIRECTION_SOUTH:
+ case OB_DIRECTION_NORTHEAST:
+ case OB_DIRECTION_SOUTHWEST:
+ offset = (his_cx < 0) ? -his_cx : his_cx;
+ distance = ((dir == OB_DIRECTION_NORTH ||
+ dir == OB_DIRECTION_NORTHEAST) ?
+ -his_cy : his_cy);
+ break;
+ case OB_DIRECTION_EAST:
+ case OB_DIRECTION_WEST:
+ case OB_DIRECTION_SOUTHEAST:
+ case OB_DIRECTION_NORTHWEST:
+ offset = (his_cy < 0) ? -his_cy : his_cy;
+ distance = ((dir == OB_DIRECTION_WEST ||
+ dir == OB_DIRECTION_NORTHWEST) ?
+ -his_cx : his_cx);
+ break;
+ }
+
+ /* the target must be in the requested direction */
+ if(distance <= 0)
+ continue;
+
+ /* Calculate score for this window. The smaller the better. */
+ score = distance + offset;
+
+ /* windows more than 45 degrees off the direction are
+ * heavily penalized and will only be chosen if nothing
+ * else within a million pixels */
+ if(offset > distance)
+ score += 1000000;
+
+ if(best_score == -1 || score < best_score)
+ best_client = cur,
+ best_score = score;