x = self->client->frame->area.x + self->client->frame->size.left;
y = self->client->frame->area.y + self->client->frame->size.top;
} else {
x = self->client->frame->area.x + self->client->frame->size.left;
y = self->client->frame->area.y + self->client->frame->size.top;
} else {