- tl = target->frame->area.x;
- tr = target->frame->area.x + target->frame->area.width - 1;
- tt = target->frame->area.y;
- tb = target->frame->area.y + target->frame->area.height - 1;
+ tl = RECT_LEFT(target->frame->area);
+ tr = RECT_RIGHT(target->frame->area);
+ tt = RECT_TOP(target->frame->area);
+ tb = RECT_BOTTOM(target->frame->area);