+void Button::setUnfocusTexture(Texture *texture)
+{
+ FocusWidget::setUnfocusTexture(texture);
+ _unpr_unfocus_tx = texture;
+}
+
+void Button::buttonPressHandler(const XButtonEvent &e)
+{
+ press(e.button);
+ update();
+ FocusWidget::buttonPressHandler(e);
+}
+
+void Button::buttonReleaseHandler(const XButtonEvent &e)
+{
+ release(e.button);
+ update();
+ FocusWidget::buttonReleaseHandler(e);