- inline const RenderTexture *getPressedUnfocusTexture(void) const
- { return _pressed_unfocus_tx; }
- void setPressedUnfocusTexture(RenderTexture *texture)
- { _pressed_unfocus_tx = texture; }
-
- void setTexture(RenderTexture *texture);
- void setUnfocusTexture(RenderTexture *texture);
+ virtual inline bool isDefault() const { return _default; }
+ virtual void setDefault(bool d);
+
+ virtual inline bool isPressed() const { return _pressed; }