- void setTexture(BTexture *texture);
- void setUnfocusTexture(BTexture *texture);
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- inline bool isPressed(void) const { return _pressed; }
- void press(unsigned int mouse_button);
- void release(unsigned int mouse_button);
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- void buttonPressHandler(const XButtonEvent &e);
- void buttonReleaseHandler(const XButtonEvent &e);