+ inline const BTexture *getPressedFocusTexture(void) const
+ { return _pressed_focus_tx; }
+ void setPressedFocusTexture(BTexture *texture)
+ { _pressed_focus_tx = texture; }
+
+ inline const BTexture *getPressedUnfocusTexture(void) const
+ { return _pressed_unfocus_tx; }
+ void setPressedUnfocusTexture(BTexture *texture)
+ { _pressed_unfocus_tx = texture; }
+
+ void setTexture(BTexture *texture);
+ void setUnfocusTexture(BTexture *texture);
+