// set the DISPLAY environment variable for any lauched children, to the
// display we're using, so they open in the right place.
// XXX rm -> std::string dtmp = "DISPLAY=" + DisplayString(display);
// set the DISPLAY environment variable for any lauched children, to the
// display we're using, so they open in the right place.
// XXX rm -> std::string dtmp = "DISPLAY=" + DisplayString(display);