- //! Draws a string into an XftDraw object
- /*!
- Be Warned: If you use an XftDraw object and a color, or a font from
- different screens, you WILL have unpredictable results! :)
- */
- void drawString(XftDraw *d, int x, int y, const Color &color,
- const ustring &string) const;
+ // The RenderControl classes use the internal data to render the fonts, but
+ // noone else needs it, so its private.
+ friend class RenderControl;