- if (texture.texture() & BTexture::Diagonal) dgradient();
- else if (texture.texture() & BTexture::Elliptic) egradient();
- else if (texture.texture() & BTexture::Horizontal) hgradient();
- else if (texture.texture() & BTexture::Pyramid) pgradient();
- else if (texture.texture() & BTexture::Rectangle) rgradient();
- else if (texture.texture() & BTexture::Vertical) vgradient();
- else if (texture.texture() & BTexture::CrossDiagonal) cdgradient();
- else if (texture.texture() & BTexture::PipeCross) pcgradient();
+ if (texture.texture() & Texture::Diagonal) dgradient();
+ else if (texture.texture() & Texture::Elliptic) egradient();
+ else if (texture.texture() & Texture::Horizontal) hgradient();
+ else if (texture.texture() & Texture::Pyramid) pgradient();
+ else if (texture.texture() & Texture::Rectangle) rgradient();
+ else if (texture.texture() & Texture::Vertical) vgradient();
+ else if (texture.texture() & Texture::CrossDiagonal) cdgradient();
+ else if (texture.texture() & Texture::PipeCross) pcgradient();