- virtual void drawBackground(Surface *sf,
- const RenderTexture &texture) const = 0;
+ //! Draws a string onto a Surface
+ virtual void drawString(Surface& sf, const Font& font, int x, int y,
+ const RenderColor& color,
+ const ustring& string) const;
+
+ //! Draws a background onto a Surface, as specified by a RenderTexture
+ virtual void drawBackground(Surface& sf,
+ const RenderTexture& texture) const = 0;