- virtual void drawString(Surface& sf, const Font& font, int x, int y,
- const RenderColor& color,
- const ustring& string) const;
+ virtual void drawString(Surface &sf, const Font &font, int x, int y,
+ const RenderColor &color,
+ const ustring &string) const;
- virtual void drawBackground(Surface& sf,
- const RenderTexture& texture) const = 0;
+ virtual void drawBackground(Surface &sf,
+ const RenderTexture &texture) const = 0;