public:
virtual ~RenderControl();
static RenderControl *getRenderControl(int screen);
//! Draws a string onto a Surface
public:
virtual ~RenderControl();
static RenderControl *getRenderControl(int screen);
//! Draws a string onto a Surface
- virtual void drawString(Surface& sf, const Font &font, int x, int y,
- const Color &color, const ustring &string) const;
+ virtual void drawString(Surface& sf, const Font& font, int x, int y,
+ const Color& color, const ustring& string) const;
- virtual void drawBackground(Surface &sf,
- const RenderTexture &texture) const = 0;
+ virtual void drawBackground(Surface& sf,
+ const RenderTexture& texture) const = 0;