+ inline BTexture *getTitleFocus(void) { return &t_focus; }
+ inline BTexture *getTitleUnfocus(void) { return &t_unfocus; }
+
+ inline BTexture *getLabelFocus(void) { return &l_focus; }
+ inline BTexture *getLabelUnfocus(void) { return &l_unfocus; }
+
+ inline BTexture *getHandleFocus(void) { return &h_focus; }
+ inline BTexture *getHandleUnfocus(void) { return &h_unfocus; }
+
+ inline BTexture *getButtonFocus(void) { return &b_focus; }
+ inline BTexture *getButtonUnfocus(void) { return &b_unfocus; }
+
+ inline BTexture *getButtonPressedFocus(void)
+ { return &b_pressed_focus; }
+ inline BTexture *getButtonPressedUnfocus(void)
+ { return &b_pressed_unfocus; }
+
+ inline BTexture *getGripFocus(void) { return &g_focus; }
+ inline BTexture *getGripUnfocus(void) { return &g_unfocus; }