l_text_focus, l_text_unfocus,
b_pic_focus, b_pic_unfocus;
l_text_focus, l_text_unfocus,
b_pic_focus, b_pic_unfocus;
~Style();
void readDatabaseMask(const std::string &rname,
PixmapMask &pixmapMask,
const Configuration &style);
~Style();
void readDatabaseMask(const std::string &rname,
PixmapMask &pixmapMask,
const Configuration &style);
const std::string &default_color,
const Configuration &style,
bool allowNoTexture = false);
const std::string &default_color,
const Configuration &style,
bool allowNoTexture = false);
const std::string &default_color,
const Configuration &style);
const std::string &default_color,
const Configuration &style);
inline PixmapMask *getIconifyButtonMask(void) { return &icon_button; }
inline PixmapMask *getStickyButtonMask(void) { return &stick_button; }
inline PixmapMask *getIconifyButtonMask(void) { return &icon_button; }
inline PixmapMask *getStickyButtonMask(void) { return &stick_button; }
- inline BColor *getTextFocus(void) { return &l_text_focus; }
- inline BColor *getTextUnfocus(void) { return &l_text_unfocus; }
+ inline Color *getTextFocus(void) { return &l_text_focus; }
+ inline Color *getTextUnfocus(void) { return &l_text_unfocus; }
- inline BColor *getButtonPicFocus(void) { return &b_pic_focus; }
- inline BColor *getButtonPicUnfocus(void) { return &b_pic_unfocus; }
+ inline Color *getButtonPicFocus(void) { return &b_pic_focus; }
+ inline Color *getButtonPicUnfocus(void) { return &b_pic_unfocus; }
- inline BTexture *getTitleFocus(void) { return &t_focus; }
- inline BTexture *getTitleUnfocus(void) { return &t_unfocus; }
+ inline Texture *getTitleFocus(void) { return &t_focus; }
+ inline Texture *getTitleUnfocus(void) { return &t_unfocus; }
- inline BTexture *getLabelFocus(void) { return &l_focus; }
- inline BTexture *getLabelUnfocus(void) { return &l_unfocus; }
+ inline Texture *getLabelFocus(void) { return &l_focus; }
+ inline Texture *getLabelUnfocus(void) { return &l_unfocus; }
- inline BTexture *getHandleFocus(void) { return &h_focus; }
- inline BTexture *getHandleUnfocus(void) { return &h_unfocus; }
+ inline Texture *getHandleFocus(void) { return &h_focus; }
+ inline Texture *getHandleUnfocus(void) { return &h_unfocus; }
- inline BTexture *getButtonFocus(void) { return &b_focus; }
- inline BTexture *getButtonUnfocus(void) { return &b_unfocus; }
+ inline Texture *getButtonFocus(void) { return &b_focus; }
+ inline Texture *getButtonUnfocus(void) { return &b_unfocus; }
- inline BTexture *getGripFocus(void) { return &g_focus; }
- inline BTexture *getGripUnfocus(void) { return &g_unfocus; }
+ inline Texture *getGripFocus(void) { return &g_focus; }
+ inline Texture *getGripUnfocus(void) { return &g_unfocus; }
inline unsigned int getHandleWidth(void) const { return handle_width; }
inline unsigned int getBevelWidth(void) const { return bevel_width; }
inline unsigned int getFrameWidth(void) const { return frame_width; }
inline unsigned int getBorderWidth(void) const { return border_width; }
inline unsigned int getHandleWidth(void) const { return handle_width; }
inline unsigned int getBevelWidth(void) const { return bevel_width; }
inline unsigned int getFrameWidth(void) const { return frame_width; }
inline unsigned int getBorderWidth(void) const { return border_width; }
inline void setShadowFonts(bool fonts) { shadow_fonts = fonts; }
inline bool hasShadowFonts(void) const { return shadow_fonts; }
inline void setShadowFonts(bool fonts) { shadow_fonts = fonts; }
inline bool hasShadowFonts(void) const { return shadow_fonts; }
inline TextJustify textJustify(void) { return justify; }
inline BulletType bulletType(void) { return bullet_type; }
inline TextJustify textJustify(void) { return justify; }
inline BulletType bulletType(void) { return bullet_type; }
- inline const BTexture *getFrameFocus() const { return &f_focus; }
- inline const BTexture *getFrameUnfocus() const { return &f_unfocus; }
+ inline const Texture *getFrameFocus() const { return &f_focus; }
+ inline const Texture *getFrameUnfocus() const { return &f_unfocus; }